Celebrim
Legend
Part #1
There is a lot of good advice to be gleaned above, and if followed with create campaigns with particular qualities which, if done well, will be a lot of fun.
I can only tell you how I create a campaign.
To begin with, as a novice you might want to start with some published modules as a kicking off point and as something a guide to how to assemble your ideas and create playable content.
But this is only a jumping off point. If all you do is play some other DM's adventure path and never try to make the world your own, you won't really exercise the muscles you need to exercise in order to make your own content or even handle complex play. You'll basically be a passenger on some other DM's railroad, and that can be fun, but it's not the ideal end state.
I like to begin my campaign by creating two separate pieces of context. The first is (as some others have suggested) the antagonist. And the second is the sandbox. But before you go about creating either one, I like to step back and ask a meta-question and that is, "What theme do I want to explore?"
Since I've already written that post, read this: http://www.enworld.org/forum/showth...lainous-plot&p=6440636&viewfull=1#post6440636
There is a lot of good advice to be gleaned above, and if followed with create campaigns with particular qualities which, if done well, will be a lot of fun.
I can only tell you how I create a campaign.
To begin with, as a novice you might want to start with some published modules as a kicking off point and as something a guide to how to assemble your ideas and create playable content.
But this is only a jumping off point. If all you do is play some other DM's adventure path and never try to make the world your own, you won't really exercise the muscles you need to exercise in order to make your own content or even handle complex play. You'll basically be a passenger on some other DM's railroad, and that can be fun, but it's not the ideal end state.
I like to begin my campaign by creating two separate pieces of context. The first is (as some others have suggested) the antagonist. And the second is the sandbox. But before you go about creating either one, I like to step back and ask a meta-question and that is, "What theme do I want to explore?"
Since I've already written that post, read this: http://www.enworld.org/forum/showth...lainous-plot&p=6440636&viewfull=1#post6440636