UnknownAtThisTime
First Post
Potential spoilers and all that ... I am just looking for ideas or out of the box thinking below:
For reasons both meta and in game (my party is just a tad short on XP)* we could use a nice tight delve that takes place just as the heroes are leaving the swamp, before entering Seaquen.
They've met the witches, grabbed Katrina, and dispatched with the Ragesian Scouts and are just about to get on dry land for the short walk to Seaquen. I think they have to still get approached by the Shalahesti patrol. I will also note that they never grabbed Tiljinn, Haddin died (while trying to betray them, and Torrent got split up from them before the fire forest and is supposed to catch up and meet them at Lyceum later.
Here is some meta stuff: I have a brain in jar mini (and a couple cronies for him) that the players will get a kick out of, and I was thinking of constructing 2 or 3 encounters that they might stumple upon if they are on the look out as they leave the swamp. Perhaps they uncover a crumbling watchtower on the swamp's edge, and find the brain, who has apparently destroyed the former mage of Lyceum that created it. Or maybe it is the recent work of a rogue inquisitor gone bad.
Anyone have other story ideas to put a short delve in this spot that still ties nicely with the continuing plot?
* In game side note, FWIW: If one idea of the fire forest is that it is NOT a pleasant place to be, the crew got that message loud and clear. They did NOT want to be there any longer than needed, and ran through a few fire curtains to get the heck out. I mention this because the party is somewhat focused. They don't care to put out the fire (although they have a good grasp of how it got started) and I like that they had the chance to make a significant choice rather than be forced to derail their focus with trips up and down a river.
For reasons both meta and in game (my party is just a tad short on XP)* we could use a nice tight delve that takes place just as the heroes are leaving the swamp, before entering Seaquen.
They've met the witches, grabbed Katrina, and dispatched with the Ragesian Scouts and are just about to get on dry land for the short walk to Seaquen. I think they have to still get approached by the Shalahesti patrol. I will also note that they never grabbed Tiljinn, Haddin died (while trying to betray them, and Torrent got split up from them before the fire forest and is supposed to catch up and meet them at Lyceum later.
Here is some meta stuff: I have a brain in jar mini (and a couple cronies for him) that the players will get a kick out of, and I was thinking of constructing 2 or 3 encounters that they might stumple upon if they are on the look out as they leave the swamp. Perhaps they uncover a crumbling watchtower on the swamp's edge, and find the brain, who has apparently destroyed the former mage of Lyceum that created it. Or maybe it is the recent work of a rogue inquisitor gone bad.
Anyone have other story ideas to put a short delve in this spot that still ties nicely with the continuing plot?
* In game side note, FWIW: If one idea of the fire forest is that it is NOT a pleasant place to be, the crew got that message loud and clear. They did NOT want to be there any longer than needed, and ran through a few fire curtains to get the heck out. I mention this because the party is somewhat focused. They don't care to put out the fire (although they have a good grasp of how it got started) and I like that they had the chance to make a significant choice rather than be forced to derail their focus with trips up and down a river.
Last edited: