Navar
Explorer
I am starting a campaign and it is going to be high level. I am worred however that, as a monk I am going to be investing a lot of my starting gold in my quarterstaff (likley 25%.) My fear is that my evil DM is going to sunder, disenchant, or otherwise deprive me of my beloved staff. So I was looking for an idea to keep my weapon, but allow my DM to still have the ability to sunder the weapon. I was thinking of an ability that worked something like this "If this weapon is not intact and enchanted at dawn on the day (as well as in the possetion of the rightfull owner) then it returns fully formed and enchanted to the wielder."
How much do you think this would cost. I think that this ability should be a priced ability because as a +X ability even at +1 it doesn't effect combat. On another note I was thinking of maybe a level 6-8 cleric spell that worked on any piece of the weapon to reform it (Including disintagration dust.) Something on the level of a powered up Make Whole would be good. Thanks in advance.
How much do you think this would cost. I think that this ability should be a priced ability because as a +X ability even at +1 it doesn't effect combat. On another note I was thinking of maybe a level 6-8 cleric spell that worked on any piece of the weapon to reform it (Including disintagration dust.) Something on the level of a powered up Make Whole would be good. Thanks in advance.