I know most people love big giant hardbacks, but I really want to see the return of small, lean core rulebooks. There is no RPG that you could not present in a complete fashion in 64 pages with the right clarity of writing and layout. RPG core books are instruction manuals. They are technical writing. They can and should be much less prose dense and be much more utilitarian in design. Shove all those extra words in the supplements.
Adventures should be a mix of the two. One part should be an interesting read, laying out all the back story and interesting circumstances and NPCs and locations. And then there should be a strictly utilitarian portion designed for the sole purpose of supporting the GM in running the adventure.
Thank you for coming to my TED Talk.
Adventures should be a mix of the two. One part should be an interesting read, laying out all the back story and interesting circumstances and NPCs and locations. And then there should be a strictly utilitarian portion designed for the sole purpose of supporting the GM in running the adventure.
Thank you for coming to my TED Talk.