Yup, this will be entirely the reason. Those pieces are wonderful though.In fairness, magic sells a LOT more than DnD does and I imagine their art budget must be miles ahead of that of DnD books.
A thousand times, yes!
It's too bad Wizards can't get the same level of quality art in D&D books. Wayne Reynolds' cutesy, flat, style is really getting old.
I think, this is not a matter of 'quality' or 'budget'. It's a matter of art direction and style.It's too bad Wizards can't get the same level of quality art in D&D books. Wayne Reynolds' cutesy, flat, style is really getting old.
You know Wayne Reynolds does current Magic illustrations, right? I have a couple of his pieces in my shiny new red/blue deck.
Also, I can't be the only one who finds his art totally awesome. It's very in-line with my personal mental imagery of D&D.
I think, this is not a matter of 'quality' or 'budget'. It's a matter of art direction and style.
Sometimes a Magic artist will do a piece for D&D (Dave Rapoza, just to mention one). But Magic has a bigger art budget and pays more. When a D&D artist catches the eye of the M:tG art department, they're abducted and rarely come back.For the new set of Magic, WotC decided to tease us by posting some cards without any text (except for the very last one, which reveals text if you mouse over it).
Wizards of the Coast
I think this art is amazing, and I would love to run games with elements inspired by these illustrations. Then I consider the images I've seen in the 4e art so far, and I wish we had more art that conveyed the possibilities inherent in the game, rather than showing the specifics they've decided to put in the rulebook.
At the very least, some of this stuff would be great for monster art.
Better links for art available here: [SHM] Arts from Shadowmoor - MTG Salvation Forums
I'm going to use some of this art for my home game. Maybe I can work in some evil merfolk.
This. M:tG art has certainly moved in a more uniformly-thematic direction in the past few millenia of it's existence, but it's still nowhere near D&D in that respect. There's just a lot more freedom for the artists to do wild stuff, instead of trying to portray a very consistent aesthetic.I think, this is not a matter of 'quality' or 'budget'. It's a matter of art direction and style.