Not sure if this is the right subforum, but here goes. Veera is an RPG I'm making that aims for characters that take risks and grow, tactical gameplay and encouraging cinematic gameplay. Most of the core is hammered out so I wanted some feedback. It's less than 20 pages, with plenty of whitespace and reasonably large fonts.
Here is the brief features/goals list:
You can find the document here. (Or in the attached PDF)
While it is incomplete, I would love to hear your thoughts! Am I living up to my goals so far, or failing miserably? What is good so far? What would you like to see? What critique and criticism do you have? Feel free to be as harsh as you want!
Here is the brief features/goals list:
- Uses 1d12 and d6 dice pool that is easy to read and not too slow to resolve.
- Cinematic Pulpy feel, where characters can use their motivations as justification to shrug off blows
- Character creation that is clean and flexible.
- Characters that grow and change through intense experiences
- Tactical gameplay without tracking tons of rules. (Med-crunch)
- Overflow damage and risk dice that drive tension and encourages taking risks
- Stunt point mechanic to power character abilities.
- All characters have internal supernatural power. Some characters might cast spells, while other characters can manipulate the odds or improve their skills.
You can find the document here. (Or in the attached PDF)
While it is incomplete, I would love to hear your thoughts! Am I living up to my goals so far, or failing miserably? What is good so far? What would you like to see? What critique and criticism do you have? Feel free to be as harsh as you want!
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