[IC] JM's A Bit of Trouble (Book 2)

Thateous

Explorer
Everett not so subtly sniffs himself, pauses for a moment to analyze the scent, and then shrugs. "I'll take that as a compliment." He says.
 

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Thateous

Explorer
"I can not speak for the education of my companions, however, in my brief observance of your tribe you are no different than any other race. Even among the elves there are secluded tribes that choose to remain what so called civilized individuals would call primitive conditions. Man is the most uncertain variable. There are those who's first thought was to assume you the enemy and others willing to give you a chance. Clearly similar sentiment exists within your tribe.
 

JustinCase

the magical equivalent to the number zero
Brother Pelegon lets out a content "Aaaaahh" after finishing his slaste, and for a moment he stands still, not trembling at all, looking at nothing.

Then the biggest grin appears on his face, and the monk turns towards his drinking partner. "Now that's what I'm talking about! Best stuff I've had in, well, forever maybe."

He glances around at the others, then turns to the lizardfolk almost conspiratorially, and whispers, "Can I convince you to let me bring some of it on my journey?"
 

ArwensDaughter

Adventurer
Surina eyes the Slaissst with an interest born of her family's winemaking. She shakes her head at Brother Pelegon's downing it in one gulp. A drink should be savored, appreciated. Then again, maybe he did so because the taste wasn't to his liking.
When Srellik comments about most warm bloods looking down on lizardfolk, she tries--mostly successfully--not to look smug, but secretly she hopes some of her companions have learned a lesson.
 

When he hears the translation, the lizardman who doesn't speak Common smiles at Pelegon and barks a command to a server. In a thick accent he says, "Give. Yesss." The server returns a little later with a small ceramic jug with a stopper on top. You guess it holds 6-8 similarly sized drinks. It weights 3 pounds.

As the feast winds down, a younger lizardwoman wearing armor enters and is introduced as Chief Warden Wesspra. "Come," she says. "I will give you a description of the usurper's holdings."
 

JustinCase

the magical equivalent to the number zero
"Thank you so much!" Brother Pelegon makes a short bow to both lizardfolk (the one who gave him the jug, and the one who drank, too).

He straps the jug to his belt, where it dangles wildly with every movement the monk makes, and then he looks crestfallen.

"I would give you something in return, but I'm afraid I've lost my stuff," Pelegon says honestly. "Is there anything I can do for you, or bring you back from Ariamhodary's camp?"
 

The old lizardman seems pleased that Pelegon is pleased. The group is escorted to a small building with a table. On it is a crudely drawn map. Chief Warden Wesspra begins without preamble:

"This is how the camp your people are in is setup," her common is accented but easily understood. "We are located to the southeast. It is about five miles from here to the camp. Ariamhodary's people live to the north of the camp. There are two buildings on the east that house the adults separated by male and female. Several smaller huts in the west house the children and wetnurses. Those huts are also used for breeding if my scouts understood what they were seeing. In the center is a pit. It is walled and stands ten to twelve feet above the floor of the swamp. They enter via the crane to the north of the pit.

"I know nothing about the conditions in the pit or the buildings but my scouts only ever see your people moving between the buildings. Never outside.

"The fencing is barbed and full of thorns. It's pretty thick in places, too. The opening to the north is heavily guarded. There are usually a dozen armed people guarding the place. And some of them are stationed inside the buildings so that number is suspect. Guards also patrol the perimeter at irregular intervals.

"I can have my scouts escort you to the edge of the perimeter. But they will not engage your enemies. Any questions?"

Swamp Camp.png
 

ArwensDaughter

Adventurer
“Thank you for your help,” Surina says to the chief Warden. She turns to her compatriots, “Strategy is not my strong suit. 12 or more is a lot for us to take on, but we need to free those people. How to you think we should approach this?”
 

FitzTheRuke

Legend
"We could test how foolish they are. I could attack them alone and run away and we can see if they send some to chase me." suggested Swithun. "In this way we would split their forces. If it fails, we may put them on alert, but they will have only seen one centaur. We would be no worse than we are, I think."
 

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