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<blockquote data-quote="doghead" data-source="post: 6233364" data-attributes="member: 8243"><p><strong>Inside the residence of Herr Borne</strong></p><p></p><p>[sblock]At the top of the stairs the servant turns left, then left again through a nondescript but stout door, then up a narrow half flight of stairs before turning right through another door an into large well appointed room. It is some sort of library or study; the walls are lined with shelves filled with books and scrolls, tapestries and maps. There is a large desk to one side and a couple of chairs on the other. The floor is covered with thick rugs. </p><p></p><p>The servant doesn't stop, proceeding through a door at the other end of the room and then straight through two more rooms much like the first, only less luxurious, more functional but equally filled with books, scrolls and maps. In the fourth and final room he comes, panting, to a halt.</p><p></p><p>Like the previous rooms this one is filled with books, scrolls, maps and other documents. There are a couple of chairs and a cluttered desk. Set into the far wall is a small door, partially obscured by curtains which have not been fully drawn closed. The two corners of the room flanking the entrance are occupied by display sets of armour. They look almost lifelike until you notice the black cloth covering the face under their helmets and their absolute stillness.</p><p></p><p>Unlike the previous rooms, this one is occupied. The Steward is sprawled out on the floor, his head propped up on a pillow. His clothes are ripped and torn and bloody. His hands and knees are lacerated. He looks like someone who has taken a nasty tumble into a rocky gully filled with brambles, then met something nasty. Beside the steward knees the the older woman. She holds the Steward's hand while wiping the blood from his face with a cloth.</p><p></p><p>"Its about time," she snaps as you enter, before turning to look. </p><p></p><p>"Oh, my apologies. I though that you were Abigail with the water and rags.</p><p> </p><p>"You said that you have some ability as a healer," she continues, directed at Ullara. "Can you help the Steward?"</p><p></p><p>From behind, you hear the sounds of more people arriving. It is the rest of the party, lead by the Doorman.[/sblock]</p><p></p><p><strong>Outside the residence of Herr Borne</strong></p><p></p><p>[sblock]There is a moment of stillness after Jan knocks, then the door of the residence opens and a man pops his head out. He looks over the group clustered round the door for a moment.</p><p></p><p>"Um, yes. I think that you had better come in."</p><p></p><p>Once everyone is inside, he carefully closes the door and slides home the bolts. You find yourself in a covered yard, about 20 feet deep and running the length of the front of the residence. The are two main exits, a set of large imposing double doors to the left of the entrance, and an open arch leading through to an open courtyard to the right. </p><p></p><p>"Right then, um, follow me please." </p><p></p><p>The Doorman sets off through the exit to the right and into the courtyard before taking you up a set of stairs. At the top of the stairs the servant turns left, then left again through a nondescript but stout door, then up a narrow half flight of stairs before turning right through another door an into large well appointed room. It is some sort of library or study; the walls are lined with shelves filled with books and scrolls, tapestries and maps. There is a large desk to one side and a couple of chairs on the other. The floor is covered with thick rugs. </p><p></p><p>The Doorman doesn't stop, proceeding through a door at the other end of the room and then straight through two more rooms much like the first, only less luxurious, more functional but equally filled with books, scrolls and maps. In the fourth and final room he comes, panting, to a halt.</p><p></p><p>Like the previous rooms this one is filled with books, scrolls, maps and other documents. There are a couple of chairs and a cluttered desk. Set into the far wall is a small door, partially obscured by curtains which have not been fully drawn closed. The two corners of the room flanking the entrance are occupied by display sets of armour. They look almost lifelike until you notice the black cloth covering the face and their absolute stillness.</p><p></p><p>Unlike the previous rooms, this one is occupied. An older man is sprawled out on the floor, his head propped up on a pillow. His clothes are ripped and torn and bloody. His hands and knees are lacerated. He looks like someone who has taken a nasty tumble into a rocky gully filled with brambles, then met something nasty. Beside the man knees an older woman. She holds the man's hand while wiping the blood from his face with a cloth. Bayar and Ullara (and Bran) are also there. </p><p> </p><p>"You said that you have some ability as a healer," the old woman is saying to Ullara as you arrive. "Can you help the Steward?"[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6233364, member: 8243"] [B]Inside the residence of Herr Borne[/B] [sblock]At the top of the stairs the servant turns left, then left again through a nondescript but stout door, then up a narrow half flight of stairs before turning right through another door an into large well appointed room. It is some sort of library or study; the walls are lined with shelves filled with books and scrolls, tapestries and maps. There is a large desk to one side and a couple of chairs on the other. The floor is covered with thick rugs. The servant doesn't stop, proceeding through a door at the other end of the room and then straight through two more rooms much like the first, only less luxurious, more functional but equally filled with books, scrolls and maps. In the fourth and final room he comes, panting, to a halt. Like the previous rooms this one is filled with books, scrolls, maps and other documents. There are a couple of chairs and a cluttered desk. Set into the far wall is a small door, partially obscured by curtains which have not been fully drawn closed. The two corners of the room flanking the entrance are occupied by display sets of armour. They look almost lifelike until you notice the black cloth covering the face under their helmets and their absolute stillness. Unlike the previous rooms, this one is occupied. The Steward is sprawled out on the floor, his head propped up on a pillow. His clothes are ripped and torn and bloody. His hands and knees are lacerated. He looks like someone who has taken a nasty tumble into a rocky gully filled with brambles, then met something nasty. Beside the steward knees the the older woman. She holds the Steward's hand while wiping the blood from his face with a cloth. "Its about time," she snaps as you enter, before turning to look. "Oh, my apologies. I though that you were Abigail with the water and rags. "You said that you have some ability as a healer," she continues, directed at Ullara. "Can you help the Steward?" From behind, you hear the sounds of more people arriving. It is the rest of the party, lead by the Doorman.[/sblock] [b]Outside the residence of Herr Borne[/b] [sblock]There is a moment of stillness after Jan knocks, then the door of the residence opens and a man pops his head out. He looks over the group clustered round the door for a moment. "Um, yes. I think that you had better come in." Once everyone is inside, he carefully closes the door and slides home the bolts. You find yourself in a covered yard, about 20 feet deep and running the length of the front of the residence. The are two main exits, a set of large imposing double doors to the left of the entrance, and an open arch leading through to an open courtyard to the right. "Right then, um, follow me please." The Doorman sets off through the exit to the right and into the courtyard before taking you up a set of stairs. At the top of the stairs the servant turns left, then left again through a nondescript but stout door, then up a narrow half flight of stairs before turning right through another door an into large well appointed room. It is some sort of library or study; the walls are lined with shelves filled with books and scrolls, tapestries and maps. There is a large desk to one side and a couple of chairs on the other. The floor is covered with thick rugs. The Doorman doesn't stop, proceeding through a door at the other end of the room and then straight through two more rooms much like the first, only less luxurious, more functional but equally filled with books, scrolls and maps. In the fourth and final room he comes, panting, to a halt. Like the previous rooms this one is filled with books, scrolls, maps and other documents. There are a couple of chairs and a cluttered desk. Set into the far wall is a small door, partially obscured by curtains which have not been fully drawn closed. The two corners of the room flanking the entrance are occupied by display sets of armour. They look almost lifelike until you notice the black cloth covering the face and their absolute stillness. Unlike the previous rooms, this one is occupied. An older man is sprawled out on the floor, his head propped up on a pillow. His clothes are ripped and torn and bloody. His hands and knees are lacerated. He looks like someone who has taken a nasty tumble into a rocky gully filled with brambles, then met something nasty. Beside the man knees an older woman. She holds the man's hand while wiping the blood from his face with a cloth. Bayar and Ullara (and Bran) are also there. "You said that you have some ability as a healer," the old woman is saying to Ullara as you arrive. "Can you help the Steward?"[/sblock] [/QUOTE]
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