D&D 5E [IC] THE CURSE OF AMBERSTAR

Neurotic

I plan on living forever. Or die trying.
"If we open the door, we will just get back where we were. Let's intercept the reinforcements or simply pass through some other door. There are more than one, I'm fairly certain of it. This is a big room." Thulwar speaks in near-silent whisper. Lead us to the door and I'll open them.
 

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Archon Basileus

First Post
OOC: Do I have an idea of where these doors are?
(Your perception, allied with Yttrian's notes, allows you to roughtly point out three other passages. The western one seems to be taken by potential enemies, since the sound of muffled, multiple steps comes from there; the other two are right across the hall and to the east. Archers went towards both eastern and western walls, to climb and nest on their cave-ins)

Sent from my SM-G950F using Tapatalk
 

Greenmtn

Explorer
Harfik Human Monk

Harfik nods at the mention of other ways out and points to the East at the approximate locations of the two tunnels. whispering back to Thulwar. "Guarded by archers." Then points to the one to the West and whispers. Eenemy reinforcements"
 

Archon Basileus

First Post
EVERYONE

"Why must you display your audacity upon us, upon the simple, forgotten dead? Isn't it enough for you to have your blossoming fields beyond? Why have you come? The altars run dry, the temples are forgotten... The minds of the priests, twisted beyond recognition." - the voice stops for a moment, but continues in its dragged pace soon after. It seems oblivious of the heroes' exchanges.

"Of course... You seek the masters... The teraphim.... Why seek the servant when you can parley with the masters?"

"But what do you seek from them? Pardon, or vengeance?" - slowly, the pleading tone begins to leave the voice, twisting it with the taste of misery and spite.


HARFIK/THULWAR

The monk suddenly identifies the danger in the echoing voice. The attack will soon be ready. It probably had it prepared even before the heroes entered this chamber. Oddly enough, the entire area seems abandoned, and yet the giantess didn't think twice before wishing to go even deeper into it, instead of trying her luck towards east. It might have been a proud attitude, placed to provoke Aanzu's ire, but at the same time, her actions are somehow too bold for one carrying a child.

Some steps behind, Thulwar is capable of studying the surrounding area, protected by his terrifying machine. Even through the thick, hot vapours, he can identify patterns that are typical of Teraphim interference. The altars are drawn with transparent ducts that go down, disappearing into the floor. Towards each altar's surface, they're linked to small orifices, dented, finger-sized holes that would surely bleed any appendages placed within them. Odds are these holes serve as ways to gather and flow sacrificial blood - even though no notes of former expeditions mention blood sacrifices to the Teraphim...


[We still have the remaining actions for the 5th round, of course!]

[MENTION=24380]Neurotic[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [MENTION=23298]industrygothica[/MENTION] [MENTION=6855102]Greenmtn[/MENTION] [MENTION=8858]hafrogman[/MENTION]
 

Neurotic

I plan on living forever. Or die trying.
Quickly combining water and several minerals, the alchemist creates kind of yellowish, thick liquid, not quite blood, but not water either. He lets the mixture flow into the altars pipes.

OOC: Curiosity killed the cat :)
 

JustinCase

the magical equivalent to the number zero
When one of the mysterious archers falls at his hands, Aanzu does not dwell on the identity of the strange creature, instead taking a half-hearted attempt at slashing the released spirit before rushing off to where he suspects another such archer lurks in the mists. The warrior realizes the enemy tries to regroup and he moves to intercept them, his concentration solely on defeating his foes. Thinking will come later.

OOC: Not sure if Aanzu finds another archer, so I'll roll attacks in case he does. Also, perception: [roll0]
Attack 1: [roll1]
Advantage (reckless attack, so advantage on Aanzu too): [roll2]
Damage: [roll3]
Attack 2: [roll4]
Advantage: [roll5]
Damage: [roll6]
 

Shayuri

First Post
Icosa's head swivels upward to look for the voice's origin, then back to Harfik as he does his pantomime. What a curious situation.

He addresses the unseen speaker and says, "I seek knowledge of the teraphim, and their actions."

Then the armored figure looks at the others in his group.

"If we are aware of an exit," he says, "Why do we not take it? This room and its contents do not appear to have any value to us."
 
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Archon Basileus

First Post
FIFTH ROUND (STILL)

THULWAR

The gnome prepares his quick concoction. As colors dance in front of him, the small creature of shadows and whispers watch as the thick substance glitters down the small, thin pipes, with impressive speed. Something below pulls the air from the ducts, turning the otherwise slow task into a moment's wait. The altar glows from its corners, faintly, bothering the sneaky creature a bit, denying the habits of his svirfneblin nature.


[Ok, I was re-re-reading all the sheets aaaand... Why all of your characters always have this sneaky line of work going on, [MENTION=24380]Neurotic[/MENTION]? This one has all sorts of 'hide me' spells, of course, whereas Marius is a shadow monk - the self-proclaimed rogue for the group, and I just assume Arvid sneaks everywhere, even to his fridge... Meh, don't even answer that, I see what you're up to! :p]


AANZU

The warrior realizes the enemy tries to regroup and he moves to intercept them, his concentration solely on defeating his foes. Thinking will come later.

Fast-paced, instinctive Aanzu reminds the lessons of his guiding spirit. Twelve were the salamanders the blue dragon was out to get. Six he killed, and six others ran down the cave. The dragon knew, though, his secrets were not for them. He made himself fast and sinuous like the serpent, but his spirit shone through, and lightning was born within the caves. The salamanders hid in water. He hammered it, seeing his own reflection, and embraced the entire lake with his wide arms. His bite reached all others, killing them and keeping his mystical secrets safe.

The lesson? Let no one escape.

Aanzu quickly finds one of the creatures, climbing a wall in an impossible way! It looks like a spider gliding through the surface. Aanzu can still reach the creature, if he so chooses. Looking up, he can't quite see where it goes, but he's sure it dug a shelter up there, destroying the remnants of an ancient culture in favor of survival, just like the despicable sand-fleas and the barbarians from the east. Damned creatures with no respect!

Aanzu cuts and slashes the poor creature, leaving the last of his strikes to sink into the flesh, pulling the coward down in an arching movement. The body slams down the floor, lifeless, the thick, green blood coursing through the fragmented panels in the walls.

Another rising soul comes along, dragging itself through the floor in spasmodic moves, moaning to itself some nonsense about death repeating itself. This one does not vanish instantly, though.


[Aanzu can use his second attack against the soul, since the first one killed the archer without effort]


ICOSA

He addresses the unseen speaker and says, "I seek knowledge of the teraphim, and their actions."

"What is there to know?" - the voice answers in a cruel tone. "Look around yourself. Look! This was their temple, their ... Sanctum! We were their faithful servants... And what did they do? Drove us to madness, experimented on us, brought us to our knees! Look! Look around! The ones you kill now are the results of their sick attempts at perfection! Look at the souls that served them in life! Slain where they stood for not meeting their standards of morality, of purity! Look at the blind archers that roam these halls! Made to live in the dark forever!"

Back at Wellington, the Teraphim are considered the judges of a fallen race, the executioners of mankind's punishment. For they used the gifts of the gods to enslave, kill and destroy, refusing the kind patronage of the messengers. These people, though, were known to have sought the company and wisdom of the Teraphim, building temples, abbeys, even cities, around the Inner Sanctum. Why would they suffer at their hands, if they only sought to learn, to grow better... To be more like the Teraphim?


EVERYONE


His voice grows a tone, reaching a note of old, rancid rage.

The door to the west thuds twice, as if many strong hands, many strong shields, bashed against it. The hasted sounds of a door opening can be heard, coming from the same direction. Icosa struck a chord without even knowing it...

"If we are aware of an exit," he says, "Why do we not take it? This room and its contents do not appear to have any value to us."

"Exit! I'll show it to you!" - thud, thud, the sound of shields and metal increases, numerous, dangerously numerous.
"There's only the below... There's only death! We've tasted it for decades since the Teraphim slaughtered us! We've live in a city of death and sorrow ever since! Come! The table is set! You'll join us, now, for there is no way out!"

As the noise rises, a sudden interruption cuts the old voice, flooding the room with a strenuous female voice.

"WARNING! POSSIBLE MINERAL CONTAMINATION AT STATION 3! INITIALIZING LOCK-DOWN PROTOCOL! STAY AWAY FROM ALL EXITS! SCREENING AND DECONTAMINATION TEAMS ARE ON THEIR WAY!"

Lights cut the thick fog without revealing much. The flashes resemble the light cannons used upon Wellington's walls by the guard. If not for the vapors, they'd easily blind the heroes as they crossed mercilessly the hall.

Icosa recognizes the amicable voice that commands the lights performance. It holds an astounding resemblance to the one he heard when they first climbed the mountain... Aanzu, on the other hand, gets startled by a sudden move though the wall in front of him. Right above his head, a large frame awakens, becoming a living painting! He had seen such acts of illusion before, made to entertain the noble children of Sethmandu or to better reproduce war maps. Funny how toys and weapons are close things in Sethmandu... Still, the image dances in front of him, showing a clear image of an attractive soft-skin, possibly the image that goes with the smooth, yet menacing, voice.

Thulwar watches as the altar shuts its small entrances. The monk, stopping dead on his tracks, is the first one to hear it. Beneath the voice, the walls rumble faintly, and a humming sound can be heard, as if coming from the higher strata of the clouds.

"WHAT HAVE YOU DONE?" - the old voice screams as if competing with the female for the same mouth. On the west, what once was opened now shuts violently, echoing through the room.

"PLEASE, REMAIN CALM. THE SCREENING OPERATIVES WILL BE SHORTLY WITH YOU!"

Her image vanishes from the painting, and it begins to show strange allegories, that Aanzu can only describe as a set if animated shadowplay dolls, moving around as a series of explanations is presented in common language. "...that all individuals present pass through the first scanning of their bodies and vital signals. No on will be admitted within the Teraphim altar unless.."


[That's the spirit! Sometimes a little shake-up is the best remedy]

[MENTION=24380]Neurotic[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [MENTION=6855102]Greenmtn[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=23298]industrygothica[/MENTION] [MENTION=8858]hafrogman[/MENTION]
 

Archon Basileus

First Post
[Ok, I'm double-posting into the sixth round, given the necessary pacing for this situation! When [MENTION=23298]industrygothica[/MENTION] returns, we can update her actions.]


SIXTH ROUND


As the voices mix up and the walls display a flurry of images, the humming sound approaches more and more. Westwards, the sound of many strong hands still bashing against metal doors can be heard, loud and clear. The hum soon reveals its source, though! Down from the roof comes a series of six small, head-sized beholders, glittering like metal and devoid of mouths. The small entities display twelve flexible arms, arranged around a red, scrutinizing red eye that widens and thins up as it studies the heroes. Each entity slowly approaches one of the heroes, producing strange, loud noises as it goes. From the frontal area of each sphere, a fissure opens, a metal beak coming out of it, almost as the tip of a hose. The red eyes study carefully the movements of each hero.

MAP UPDATED

https://docs.google.com/spreadsheets/d/1EprfJl2xm_JM7K2VZ59EMtydVJIBjK1ZMDetVr2LoEo/edit#gid=0


[Ok, I'm giving you a rudimentary map, since perception rolls helped design the room. You can change your positions as you prefer!]

[MENTION=24380]Neurotic[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [MENTION=6855102]Greenmtn[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=23298]industrygothica[/MENTION] [MENTION=8858]hafrogman[/MENTION]
 

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