Pathfinder 1E IC - Tideruler: The Fall of Laholt

Arduniel calls upon his own magic vision "Otkrij čari!" as he looks into wards slightly glowing in his vision, many times the number and power needed for essentially abandoned ruin. It is much worse than when he was here last. Something is definitely up. His silent analysis is interrupted when Alice comes out.

"Ah, Alice Chalk, how do you find our humble city? You know me, these are our guests that came to investigate the illnes that plagues our people."
He takes the role of host once again and introduces each of the companions as they were introduced to him.
"Here, I present you Lady Zyara, Lady Aranel and Master Daxio Flynn."
 

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KahlessNestor

Adventurer
Laholt/Alessia
Afternoon
Round 0

Daxio studied the wards and runes until the little group was interrupted. He turned to gaze upon an attractive blue tiefling investigator who announced herself as Alice.

Arduniel introduced them, and Daxio stepped up to the tiefling, taking her hand and bending over to kiss it in a courtly gesture. “And the pleasure of meeting such beauty is all mine,” he said, flashing a handsome, winsome smile.

With his magic vision still up, he noted the potion on her, but studied her to notice any other magic.

[sblock=Actions and Rolls]
Move:
Action: Cast Detect Magic
[/sblock]

[sblock=Ministats]
HP: 122/122 NL: 0
AC: 19 FF: 14 T: 15
CMD: 20
Fort: 10 Ref: 10 Will: 13
Armed: Dagger
Arcane Reservoir: 9/15/day
Consume Spells: 5/5/day

Conditions: Detect Magic

Spells Prepared
0 (9): Acid Splash, Detect Magic, Ghost Sound, Light, Mage Hand, Message, Prestidigitation, Ray of Frost, Read Magic
1 (4/4/5): Burning Hands, Charm Person, Disguise Self, Magic Missile, Vanish
2 (4/4/5): Darkvision, Hideous Laughter, Invisibility, Scorching Ray, See Invisibility
3 (4/4/4): Dispel Magic, Hold Person, Suggestion, Fly
4 (4/4/3): Charm Monster, Confusion, Greater Invisibility
5 (4/4/2): Dominate Person, Hold Monster
6 (2/2/1): Mass Suggestion

Spell Book:
0: All
1: Burning Hands, Charm Person, Disguise Self, Enlarge Person, Featherfall, Grease, Liberating Command, Magic Missile, Obscuring Mist, Ray of Enfeeblement, Shield, Silent Image, Vanish
2: Darkvision, Hideous Laughter, Invisibility, Scorching Ray, See Invisibility
3: Dispel Magic, Hold Person, Suggestion, Fly
4: Black Tentacles, Charm Monster, Confusion, Greater Invisibility
5: Dominate Person, Feeblemind, Hold Monster
6: Greater Dispel, Mass Suggestion
[/sblock]
 

Archon Basileus

First Post
EVERYONE


Both seeress and Watcher remain behind as Alice reaches out for the arrivals. Those who work closely to the priestess are of shy disposition and prefer to preserve the area and its secrets from outsiders. Soon enough, Alice is alone to meet the strangers. At least the native face of Arduniel is there to make things smoother.


ZYARA/MOSS


The situation is no easier, though. The weight and eeriness of the fallen city still staggers the heroes. Zyara's sentiments are not unjustified. On the contrary, as she utters words of concern, the alien heaviness of this place falls entirely upon her. Even in the silence of the monastery, there was the constant noise of toiling people. In here, though, all that covers the area is the whisper of canopies under the wind, as small creatures dance around in an almost mocking tone. In the distance, musical intonations are brought on by the wind - ocarinas, flutes, shepherd's instruments - something she can
recognize. But the melodies are so detached, so frugally strange that she can't find it natural. Everything in here seems to evoke an ancient potency, as if nature itself decided to answer to old musical rituals, answering in exceeding growth - terrifying growth - over the land.

Moss has a similar understanding. In fact, the entire area grows so strong that it reminds him of his former home, lost to him in ages forgotten to all but him. As he glances from his perch, he realizes how much the woods have grown around. He also captures an overview of the entire city - the second one since his arrival - sounds of laughter and joy reaching his ears from the distant floral arches of the eastern causeway, moans of love and languid rest from the southern camp, juvenile banter from the banks of the river and the edges of the sunken city. Suddenly, all seems to blossom around them, as if a mortal trap had been laid to the heroes and, slowly but surely, began to spread open. In fact, he sees from a distance as a bunch of gigantic figures - ten in total - leave a huge pavilion from south, climbing the path towards the castle through the Central Plaza. Far bigger than humans, the grey, thick-furred creatures come, armed to the teeth and follow by the delicate steps of a few elves...

ARANEL

Aranel feels the pull of strange things around her. As she approached the statue, it was almost as if the piece tried to reach out for her, grasping her with wanting fingers, ready to pull something from her slim figure. She steps back just in time, and sees that, despite the 'statue's failure', something has changed in it. The piece looks a bit more like Aranel now, almost as if her face had been imprinted upon the stone and, from the raw lines, something had been sculpted at her image.

Around her, the elf feels the world stir a bit, as if awakened. It might have something to do with the statue, but it also might be just a coincidence. Still, at that very moment, the owls tremble at their perches and the winds blow a bit stronger.

DAXIO/ARDUNIEL/ALICE


Both Daxio and Arduniel scrutinize the confinement between the old walls, allowing their magical senses to do the job for them. They see the lay lines of the protective incantations, and as Aranel pulls back from the statue, they also sense a small, yet powerful, magic trap placed at the thing. In fact, the trap is by far the most powerful spell in place. It was designed to be triggered by the presence of distinctive magical signatures - namely, those of unique nature and draconic making. Once triggered, the statue would then try to steal at least part of the powers behind the magical signatures - possibly for later harvesting. Quite sophisticated and, as most of the other spells, divine in nature.

As most of the others... but not all.

In fact, both men recognize a clear, deliberate design around the ruined watch towers. Yet another trigger - and a cruel one, at that. The walls still hold within the spirits of those who died defending them. Should a certain sort of enemies enter the area - fey enemies - the trigger would spring out, bringing gods know what sorts of horrors forth, to surround the poor victims. No divine spell could have done this, both men understand. Necromancy is at play - powerful, evil, necromancy.

Something not entirely strange to demonic sorcerers and their allies, one might add... The sudden arrival of the attractive half-demoness isn't so strange, after all...


[I'll let you guys roll for the discovery of mutually hidden magical effects if you want to. You now have a more accurate description of spells placed around the courtyard. Also, I took the liberty of working on one of those rustic pencil maps, to give you an idea about the city. As usual, you can travel wherever you want, within and without the city. Now that we have our cast perfectly settled, I'd like to intensify play. Take you time, roleplay, and be mindful of details, hehehe. I'll add further explanations about everything through gameplay, instead of boring you all with wall texts - this lesson I learned from the other games, for sure. Any background knowledge is available - just ask me or create at your own leisure! I hope you'll enjoy!]



CITY MAP

https://docs.google.com/document/d/1F_AoQ7vBXmDZvXEERwfE9qljK5tle6DzmrbytTJV_v4/edit
[MENTION=24380]Neurotic[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=87106]MetaVoid[/MENTION] [MENTION=6847138]Charlotte of Oz[/MENTION]
 

"This soul wards is new one, Alice." Arduniel motions toward the walls. He focuses his will upon the spell, identifying the effect more precisely. "You wouldn't know about it, would you?"

He looks around once more with new eyes - something is definitely happening here, and not for the benefit of the elves. He may have erred in ignoring the potential inside malefice.
"We're here to see the priestess, if possible."

OOC: Focusing detect magic on the area with necromancy spell - his own specialty.
 

KahlessNestor

Adventurer
Laholt/Alessia
Afternoon
Round 0

“And traps,” Daxio said. “I understand the corridors. But why the statue?” he asked this Alice. He swept his gaze over her, as well, to evaluate what magics she had about her. Then he focused on the statue to try and determine just how dangerous it was to them. “Do you not trust us? We were invited. It seems...rude.” He flashed Alice a handsome smile and took her hand, kissing it. “Daxio Flynn, at your service.”

[sblock=Actions and Rolls]
Move:
Action: Cast Detect Magic
[/sblock]

[sblock=Ministats]
HP: 122/122 NL: 0
AC: 19 FF: 14 T: 15
CMD: 20
Fort: 10 Ref: 10 Will: 13
Armed: Dagger
Arcane Reservoir: 9/15/day
Consume Spells: 5/5/day

Conditions: Detect Magic

Spells Prepared
0 (9): Acid Splash, Detect Magic, Ghost Sound, Light, Mage Hand, Message, Prestidigitation, Ray of Frost, Read Magic
1 (4/4/5): Burning Hands, Charm Person, Disguise Self, Magic Missile, Vanish
2 (4/4/5): Darkvision, Hideous Laughter, Invisibility, Scorching Ray, See Invisibility
3 (4/4/4): Dispel Magic, Hold Person, Suggestion, Fly
4 (4/4/3): Charm Monster, Confusion, Greater Invisibility
5 (4/4/2): Dominate Person, Hold Monster
6 (2/2/1): Mass Suggestion

Spell Book:
0: All
1: Burning Hands, Charm Person, Disguise Self, Enlarge Person, Featherfall, Grease, Liberating Command, Magic Missile, Obscuring Mist, Ray of Enfeeblement, Shield, Silent Image, Vanish
2: Darkvision, Hideous Laughter, Invisibility, Scorching Ray, See Invisibility
3: Dispel Magic, Hold Person, Suggestion, Fly
4: Black Tentacles, Charm Monster, Confusion, Greater Invisibility
5: Dominate Person, Feeblemind, Hold Monster
6: Greater Dispel, Mass Suggestion
[/sblock]
 

CharlotteOz

Explorer
"Arduniel, Daxio: pleased to meet you." Her body language said 'okay, I suppose I should get this over with' when Daxio kissed her hand.

Introductions aside, Alice set to studying the place, carefully walking the courtyard and looking out for the telltale glimmers of traps and wards. "No, soul wards are news to me. But this is, I suppose, a place of great magic; it wouldn't surprise me. Everyone stay still for a moment and try not to touch anything."

"As for the priestess, she is, ah, shy. I'm out here as an envoy of a sort. What do you need to speak to her about?"


OOC: (Taking 10 on a Perception check to look for traps and weird stuff, so Alice Perception check (taking 10): 22+10+1D6 = 22+10+[5] = 37
(the d6 is the inspiration die)
Add +6 to this roll for finding traps (so a 43.)
 

Shayuri

First Post
Aranel turned away from the statue and gazed at Alice. Though her face and voice were calm, there was anger in her luminous yellow eyes.

"This whole place is a trap, of a sort. And some of it at least was relatively recently made." She glanced back at the statue briefly. "Recently made, and narrowly targeted."

"Alice Chalk, I am Aranel Amandil. I have come at the invitation of this community, to aid them in ending the plague that afflicts them." She nodded at Daxio and the others. "As have we all."

"Is this something the priestess is willing to help us with?"
 

Archon Basileus

First Post
ZYARA/ALICE

Alice's sudden advent serves Zyara as a warning. The monastery taught a great many things about the demons and the hidden paths that led them towards the underbelly of our world - and they also warned about their rebellious offspring. Gifted with humanity's free will, some of these creatures could transcend the wickedness of their ancestral bloodlines - although some chose to feed their demonic natures, indulging in the lower planes' philosophies.

Zyara's main concern falls upon the traces of necromancy, though. The monk knows for a fact that many Fey - as well as many elves and gnomes - chose to ally with the demons, gathering power at the cost of purity. Dark Fey began roaming the land, sprouting from the caves beneath Laholt with the corrupted dark elves as their soldiers. Maybe Galena made her own choice on the matter. If she is in fact flanked by her enemies, it would be an easy way to push them back - since the angels wouldn't lend aid to the savage Fey. Besides, Alice's presence could be proof of a dark alliance - even if the tiefling doesn't hold to her demonic heritage, the blood's still there, ready to reveal names and allow invocations, as opportunities arise...

Alice herself considers Galena's excesses. All too cautious, she seems to have covered the area in traps - mostly to deny access to the inner sections of the houses. All around, the stone has been subtly cut in lines and punctured here and there. No triggers can be found, though. The worn-out aspect of the cuts suggest that the fissures allow projectiles to be shot forward.


[@jmucchiello, sorry to call you out here, but I need a second history roll from you, as well as a sense motive, please. You can also take 10 on this one if you so choose, as usual.]



DAXIO/ARANEL


Studying the statue reveals a peculiar thing: it hasn't been charged by magic energy in any usual sense of the term. No mage, warlock or sorcerer has brought the thing to completion. Daxio can feel the magic lay lines rising from it on account of sheer prowess. This is the work of a master sculptor. The work is harmless for the most part, except for the one it tries to portray. It's vague beauty seems to seek out something in the portrayed entity as it approaches, as if it needs to rescue some unique attribute from the entity's very soul to be completed.

As Aranel walks away from the statue, her eyes fall upon the trees surrounding the area. Something keeps whispering to her that this entire city is no ordinary woodling settlement. She can't quite put her finger on it, but something stirs from the very air around her, as if every vista was, in fact, a danger in disguise. Suddenly, it hits her. Her eyes slide through the statue's pedestal, where an open triangle rests, a subtle, yet visible, signature of the artist: Fyra, the Eye! She's the one that made this statue, of course! She's widely known for the perfection of her works, and she lives right here, in Alessia! The style, though, does not match her usual dedication to realism, even though part of her style can still be seen.


@Shayuri, can Aranel give me a sculpture test? Take 10 if you wish!]



ARDUNIEL/MOSS


Arduniel's attention is immediately caught by the walls, almost as if Alessia's past became apparent. And how many dangers it holds! The spirits linger, he knows that much, and it is almost as if he can grasp the shadowlands beneath our own plane of existence. The walls weren't openly attacked. The watchers were slain by assassins - a somewhat traditional strategy for the sly wyldlings - but someone made it overly cruel and painful. It is almost as if someone wished to provoke the awakening of shadows in here. Could it have been planed all along?

Still, something's amiss. Why doesn't he feel the mere lament of the shadowlands as he considers the creatures resting in wait? No, he realizes, these can't be mere shadows! He feels pulsating hate, not a reflex of his own! These entities were literally brought forth from the blood seas of hatred realms! They are infernally-touched, Arduniel's sure of it! They died sinners, someone knew it - maybe even made it sure - and they've been shackled here by someone with knowledge of their names... And their whereabouts. This is black magic of the worst kind! Maybe this disease is not something bred in this plane of existence after all...

Meanwhile, Moss glances at the pacing crowds down below. The dragonette senses a muffled, careful set of steps right below his position, within one of the barred windows. Someone watches and wishes to remain hidden...

In the distance, he sees the giants' coterie crossing the plaza with a sure step. three watchers appear from concealment, halting the group. A quick altercation takes place, the watchers shoved away by the massive creatures that escort the elves. They continue upwards, coming ever so closely to the gates of the castle.


@Neurotic, I need some sense motive from Moss, as well as some perception. I know sense motive isn't his forte, but he's the one that has the eagle sight right now!]


@Neurotic @KahlessNestor @Shayuri @MetaVoid @Charlotte of Oz
 

Neurotic

I plan on living forever. Or die trying.
[roll0]
[roll1]

Moss looks toward the approaching group tensing as he reads combative body language. He resists the lure of the window, keeping his cover, but alert for any sound of casting.
 
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