[IC] Underdogs [a core dnd game]

Autumn

First Post
Ershe stays sitting up, eyes glinting through the darkness at Adokul. Vashi returns to his side and curls up next to him once more, and after a long moment he turns his glare from Kharad Fall's minion and nods gratefully to Assaq.

Laying his head back down, he returns to sleep.
 

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DEFCON 1

Legend
Supporter
Mogro looks at Adokul as he climbs down from Champion and then heads back to his bedroll. "If you wish to chase after them and attack, Adokul... we will wait for you here."

He snickers as he puts his head back down to the ground. "Of course, if you aren't returned by tomorrow morning we will have to go on without you."
 


doghead

thotd
ic - Underdogs

The rest of the morning is quiet, and the four companions and their companion animals are able to get some rest. Slowly, the snowfall eases, then stops. By late morning, the cloud has broken up somewhat, and patches of blue can be seen in the sky. After breaking camp around noon, they follow the river upstream for a few hours. The first sign that they are getting close is a series of three small waterfalls. Hussik mentioned them. The camp is nearby, assuming that they are the right three waterfalls, only a few miles away.

A little while later Mogro spots faint tendrils of smoke curling into the sky. They come from a little further up the small valley the grel have been exploring. Tracks in the snow, a few days old but still visible to the experienced eye, seem to confirm that the gnoll camp is nearby. Unless there is another group of grel sized humaniods living in these forests.

Eventually they hear, rather than see the camp. A dull rhythmic thumping that Ershe eventually recognises as the sound of someone working with an axe. An occasional clatter of metal. A raised voice. A pup's shriek. All muted by distance. But close.

So far, the grel seem to have made it without being detected by the gnolls. But if the gnolls have any form of sentries posted, they won't be far ahead.
 

covaithe

Explorer
"Look for groups going out on their own. Hunters would be best, since they'll be alone and too far to call for help, but firewood gatherers, water carriers or whatever would work, too. A sentry, in a pinch, though they'd like as not call for help. Find one or two, on their own, and hope they speak a civilized tongue, and listen long enough to set up a meeting with their elders. Shall we start by looking for game trails near the river? If I was hunting this area, that's where I would be." Assaq looks uncomfortable speaking so much, but too much rides on this plan to leave anything unsaid.
 


Autumn

First Post
"I think it might be best if I drop back, along with Mogro. You two can do some scouting. See if it looks like we have a hope of peaceful contact. And if you see a likely chance, go ahead... obviously that's up to you."
 


DEFCON 1

Legend
Supporter
Mogro smirks good-humoredly. "Actually, if you two are moving forward... you're the ones who need to stay within earshot, not us. Heh heh."
 

doghead

thotd
ic - Underdogs

With a plan in mind, the party splits down the middle. Mogro and Ershe find themselves a sheltered spot from which to listen and wait. Assaq and Adokul slip in among the trees and are soon out of sight. Assaq's wolf follows, a grey shadow moving through the trees.

Adokul and Assaq

The two scouts push forward. Gradually they work they way through the forest, alert for any sign of the gnolls. They find a set of tracks through the snow, but it is at least a couple of days old. However, it looks like whoever made the tracks was carry a fresh kill. Blood stains the snow, and the prints are deep. They find another, fresher, leading in the other direction. Eventually, however, what they find is the camp.

It is set built on a low rise against a small cliff face. The area around the camp has been cleared of trees and undergrowth for about 100 feet. Much of the felled timber seems to have gone into building a low stockade around the campsite. Its rough, and doesn't complete enclose the campsite. There are a number of gaps through which the inhabitants obviously come and go. The snow around the gaps has been trampled into the mud. Within the wall there are a number of crude shelters and at least a couple of campfires, judging by the columns of smoke.

From their current vantage point the two grell can see little of what is happening within the campsite. The walls obscure the view. They would have to find a higher vantage point to get a clearer view. However, every now and then they spot movement through the gaps; a female carrying a bundle of sticks, a pair of pups chasing each other, a male dressed in fur and armed with a spear.

As they watch, a pair of females carrying bundles of clothes or blankets or something similar emerges from one of the gates. They take one of the paths through the snow, eventually disappearing from sight into the trees. A barking yap causes them to stop, look back and up, and wave. Following their direction of the their gaze, Adokul and Assaq spot a gnoll perched on the top of the cliff above the camp. He carries a bow and horn. From there he has a fine view over the camp and the approaches to it. At least once any new arrivals break cover from the trees.

As the two female disappear from sight, another gnoll, a young male this time, comes back the way the two females went. He staggers back towards the camp under the weight of several full water-skins.

A short time later, a single male gnoll appears in the clearing from the forest just in front of the two grell. He carries a bow on his back and is dressed in neutral coloured clothes covered in snow - a hunter it would seem. Although it doesn't look like he has had any success, he crosses the open area empty handed.



Ershe and Mogro

The two grell settle into wait. From their own experiences, they know that you can spend hours in the forest around the krel and not see another person. And you don't have to go too far from the edge of the settlement to do it.

Time passes. The once quiet forest seems to grow more noisy as the ear becomes accustomed to the silence; water drips on stone, the trees whisper to each other, snow falls wetly from branches, ice cracks and splinters. Time passes slowly when you have nothing to do but wait.

[sblock=ooc]Lets say the above took about half an hour. The two scouts are still within earshot of the others. But a shout at this stage would probably also be heard by those in the camp, if they were paying attention.[/sblock]
 

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