The muster-call was a good idea, and Captain Sartell nodded her approval to Glau, whose call it was to make. Delphine went below, familiarizing herself with the ship's layout. She shooed many distraught townsfolk up the ladders before discovering three stowaways in the form of rat-folk who had been known to live in Kingsport's sewers and attics. Normally, they were perceived as vermin by those living in the city. Now they were just more survivors of the world now gone.
On the main deck, everyone were being organized into three groups; 1) Aft: The ship's existing crew; 2) Midships: The group that had defended and ushered everyone to the docks as well as sailors, dockworkers, tailors, carpenters, and others that would be (gently) pressed into service; and 3) Fore: Refugees (those who wouldn't be useful to the ship's company, but were aboard nonetheless.
It wasn't always clear who should belong where, but Glau, Charlie, and Nic sorted them as best they could. In the end, there was:
Group 1) 11 crew; including Captain Sartell, Flapjack*, Glau, Gordo, & Monty.
Group 2) 12 competents; including Brother Phlox, Charlie, Gunthar, Nic, Sanderson, Sweet William, & Selma the net-mender.
Group 3) 44 refugees; including Devin Mayhew (William's childhood 'friend'), Tanner (Gunthar's assistant), & the three ratfolk.
In all, there were 67 people aboard. Captain Sartell was confident that her crew could manage the ship with the help of the others (though 23 crew seemed very slight for a ship of this size to Charlie and the other sailors, but having seen the sails fill themselves they understood the ship to be somewhat animated).
Their introduction to Flapjack was a point of interest. As the folk mustered and the ship had arrived at what was determined to be a safe distance, the ship came to a stop, the sails furled, and a strange sight rose out of one of the hatches: