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<blockquote data-quote="Greybar" data-source="post: 1624793" data-attributes="member: 4938"><p>Here's the concept for some critique:</p><p></p><p>I'm looking at a low-magic, heroic-style game. I don't want to have the heroes dripping in magic items. However, I do like the idea of named items that tied to the hero, but aren't even specific physical items. Confused?</p><p></p><p>Consider Fafhrd and the Grey Mouser. The Fafhrd always has a sword around named "Greysward" (if I remember the name right). Sometimes it's a longsword, sometimes it's a two-handed monster, once even a rapier - depended on the story. But it was always *his* blade. Ditto for Cat's Claw. It was Iconic to them.</p><p></p><p>So, no (or few) miscellaneous magic items. Yes to items that are tied to the hero. Maybe it is "The Fist of Antharus", a mighty maul. At first level the Fist is just masterwork, but later the same Fist is +3 adamantine. And of course, it has always been that way *grin*.</p><p></p><p>Essentially I'm looking at totally throwing away magical treasure. Keep the the orc, forget the pie.</p><p></p><p>So then, how to balance this? How much power how fast? Treat as feats to move the items up?</p><p></p><p>Anyway, I'll follow up to this as I get more time to write.</p><p></p><p>john</p></blockquote><p></p>
[QUOTE="Greybar, post: 1624793, member: 4938"] Here's the concept for some critique: I'm looking at a low-magic, heroic-style game. I don't want to have the heroes dripping in magic items. However, I do like the idea of named items that tied to the hero, but aren't even specific physical items. Confused? Consider Fafhrd and the Grey Mouser. The Fafhrd always has a sword around named "Greysward" (if I remember the name right). Sometimes it's a longsword, sometimes it's a two-handed monster, once even a rapier - depended on the story. But it was always *his* blade. Ditto for Cat's Claw. It was Iconic to them. So, no (or few) miscellaneous magic items. Yes to items that are tied to the hero. Maybe it is "The Fist of Antharus", a mighty maul. At first level the Fist is just masterwork, but later the same Fist is +3 adamantine. And of course, it has always been that way *grin*. Essentially I'm looking at totally throwing away magical treasure. Keep the the orc, forget the pie. So then, how to balance this? How much power how fast? Treat as feats to move the items up? Anyway, I'll follow up to this as I get more time to write. john [/QUOTE]
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