Razz0putin
Explorer
So I was thinking about the stealth rules and the way they work. I was thinking that since several people have to make several rolls it's just a matter of time until someone fails not because the party isn't good at sneaking but because the odds go up so high so fast. So my idea on how to fix this is to have one person lead the party and make the overall roll while all other members of the stealth squad make rolls against DC 10 like an aid another roll. If they make the roll then the lead character doesn't get a higher difficultly, if they fail then it is a higher difficulty maybe +2 to +4. This way you could actually have mission impossible kind of cool stealth things going on instead of just nope you failed now it's going to devolve into a big fight.
feedback please and what do you think the Difficulty increase for failure should be?
feedback please and what do you think the Difficulty increase for failure should be?