I'm having an idea.
I really like the Iron Kingdoms, BUT I don't like their crazily complex mechanica rules.
I also really like Warhammer RPG. I think its got a nice, brutal system. I think the magic is done so it is weird and to be honest, the two systems are a nice match for each other BAR the mechanica.
The other thing I like is True 20. True 20 is my game of choice for anything not already specialised - i.e. if I want to play gritty superheroes in WW2, I use Godlike, not True20 (or M+M). I think True20 could do IK well.
Specifically I'm thinking of a game set in Five Fingers part of the Iron Kingdoms.
Does anyone have any nice suggestions for how to adapt the steampunky-ness of IK into either of those rule sets? I could just make it up and go from there, but theres a chance my players might clue in .
Things to think of -
Not just monsters, but how to use alchemical items, how to MAKE alchemical items, mechanica, or other things.
I really like the Iron Kingdoms, BUT I don't like their crazily complex mechanica rules.
I also really like Warhammer RPG. I think its got a nice, brutal system. I think the magic is done so it is weird and to be honest, the two systems are a nice match for each other BAR the mechanica.
The other thing I like is True 20. True 20 is my game of choice for anything not already specialised - i.e. if I want to play gritty superheroes in WW2, I use Godlike, not True20 (or M+M). I think True20 could do IK well.
Specifically I'm thinking of a game set in Five Fingers part of the Iron Kingdoms.
Does anyone have any nice suggestions for how to adapt the steampunky-ness of IK into either of those rule sets? I could just make it up and go from there, but theres a chance my players might clue in .
Things to think of -
Not just monsters, but how to use alchemical items, how to MAKE alchemical items, mechanica, or other things.