Tristissima
Explorer
Salvete omnis! I just recently bought the Banewarrens by Monte Cook, published by Malhavoc Press, and it has awakened a desire to run an urban-based campaign with lots of conspiratorial sneaking around and such things. I would tend toward something of a grim and gritty feel in this kind of game, but it's more like gold that's really dirty. Scrape off some of the grit and grime and a new glorious sun shines on your face. I also tend to like mythic things. But I'm getting off topic
What I wanna know is if anyone has any ideas for such a game beyond the levels covered by the Banewarrens (6-10), especially ideas for modules I can include (I'm also pretty lazy ). Modules which have a lot of conspiracy and whatnot would be helpful, but even better would be modules into which I could work one or more of the organizations in the Banewarrens pretty easily, even if the players never really know until much later. Any help is much appreciated, even just general tips for such a game. Thank you all muchly for reading this, responding, and helping me!!!!!!!!!!!!
What I wanna know is if anyone has any ideas for such a game beyond the levels covered by the Banewarrens (6-10), especially ideas for modules I can include (I'm also pretty lazy ). Modules which have a lot of conspiracy and whatnot would be helpful, but even better would be modules into which I could work one or more of the organizations in the Banewarrens pretty easily, even if the players never really know until much later. Any help is much appreciated, even just general tips for such a game. Thank you all muchly for reading this, responding, and helping me!!!!!!!!!!!!