iserith
Magic Wordsmith
if I telegraphed most traps, what would have been the point of hiding them in the first place?
It rewards players who pay attention to the DM's description of the environment, draw reasonable conclusions, and engage with it accordingly.
It cuts down on players searching everything methodically as they try to avoid random traps.
It avoids the perception of the trap being a "gotcha." Even if the PCs don't pick up on the clues and wander right into it (which happens sometimes no matter how obvious it is), they can at least look back and go, "Oh, right, we should have picked up on that."
Picking up on the possibility that there's a trap in the environment is just the beginning of the exploration challenge. It sets up the game, but does not give it away. The PCs still have to find it, figure out how it works, and then avoid or disarm it. Anywhere in that interaction, things can still go wrong.