Tenbones said:
Gaining levels is an artifice.
When you level - you're in essence buying a set of abilities with your xp.
A good point. Very true.
D&D3.x does not scale well. No group uses 3.x straight out of the box (and if you do, your GM will have to adjust the output of gear one way or another for balance) and each group has their own house rules to help balance their campaign for maximum impact in that sweet-spot (I agree with levels 5-13).
I use the game pretty much out of the box. Very few house rules - only one comes to mind, no web spells. My parties are almost dead on wealth by level tables.
The scaling issues inherent to D&D are apparent post Level-12. Melee characters will rarely miss a target (which illuminates the broken Armor Class System), assuming you're using only WotC material (which I find to be uninspired on average) your caster-fanboys usually wipe the floor with most reasonable encounters. CR -system? Useless. Feats - great idea, poor implementation. Everyone gets pigeonholed into one-trick pony status.
One trick pony status? What game do you play? I've yet to see a single build that has come to dominate the game. Heck, I've yet to see several builds that have come to dominate play. There is a huge variety in the mechanical aspects of characters.
Yes, the FIRST attack from high level fighter types will hit. But, the second is iffy and the third is very iffy. I can accept that double digit fighters will hit at least once per round. As far as the casters go, well, if your casters are wiping the floor with encounters, I posit that you need to brush up on your DM'ing fu a touch.
I have also found CR to be invaluable when calculating encounters. I recently ran a gauntlet style set up with four straight encounters with no rest between them. Without CR, I would have been forced to use my best guess for what would work. With CR, I crafted 4 encounters, 2 at EL-1, 1 at par and one at EL+2 and it worked beautifully. One of the best set battles I've ever done.
So back to the original question - Why have levels?
It's a good question, really. 2ed was HORRIBLY broken - far worse than 3.x, but that was partly due to being overgrown and overdeveloped. It FORCED players and GM's to customize their game from the truckload of content out there. The systemization of 2ed was barely there. However, when the Options and Powers books came out, something interesting happened - something that could with a lot of work be applied to 3e.
Turning all class specific abilities into point-bought abilities that you purchase upon "leveling", you could, actually, have the versatility of creating the type of character you want (possibly doing away with Prestige classes since everyone is customized within the boundaries of what the GM allows). 3.x Options and Powers? 4e? Who knows. Interesting idea.
I believe Hero does this, although I am unsure. IME, point buy systems result in cookie cutter characters where everyone takes the exact same advantages because those advantages are best. Palladium games were particularly guilty of this. Vampire as well.
I think d20 can be pushed a lot further than the current flatland systemic idiosyncracies that cause games to fracture post 13th level anyhow. WotC quality is slowly getting better, and more dynamic... SLOWLY (I credit Mearls on this. He GETS IT). I still can't help but feel their flavor of d20 is bland compared to some of the other companies in the field - Green Ronin and AEG for that matter.
I'm definitely looking forward to 4e. Bring it on.
Two things here. Flatland systemic idiosyncracies? I'm not entirely sure what that means, but, having played more than a few games past 13th, I'm going to tell you that it is by no means a sure thing that the game implodes at high levels. It requires more work from the DM, true and certainly requires the DM to stop relying on standard fallback adventures since the players can get around most of the problems with ease.
Secondly, considering AEG failed in the d20 business and is no longer publishing things d20, I'm not really sure how great an idea it would be for WOTC to emulate them. Isn't GR moving pretty far away as well? At least far from d20 D&D. As far as quality goes, I would hardly put AEG up on the block. Any company that prints books with ores instead of orcs isn't exactly the poster boy for quality.