Al said:
WotC reacted to an increasing number of threads complaining that wizards were broken, that at higher levels wizards would dominate the scene and threads about smackdowns seemingly predominated by wizards.
I mostly disagree with this one. While I know WotC reads message boards; and even takes them into account when deciding what changes to make to the game; I also think playtesters/customer feedback play a much greater role into how WotC changes the game. I have no formal proof or numbers on this; I am just basing it on the fact the it is well known how much playtesting and Customer feedback went into 3E.
Al said:
...Now some of the spells were patently out-of-line. Heal, Harm and Haste were good and sensible changes. Polymorph Other was justifiable, as was Hold Person (just).
Agreed.
Al said:
They didn't stop there. The 'animal' buffs are now nearly worthless, Horrid Wilting is severely hampered, Disintegrate is barely worthwhile and *all* spells suffered from the degrading of Spell Focus.
I disagree here. The "animal" buffs (Cat's Grace, Bull's Strength, Endurance) were overpowered in 3E, and will be more balanced in 3.5E. The 1/hour level duration was far too much for a 2nd level spell. It made these buffs into a permanent ability increase when the caster level got to about ten.
I am glad WotC saw this and decided to make the change. The change from a random bonus to a fixed +4 is great, and makes the spell more reliable, predictible and powerful.
Regarding Disintegrate, the change is from death on a failed save to a flat xxd6 damage amount. I think WotC wants
insta-kill brought under control a bit. While Disintegrate should be fine against enemies up to a point, they don't want the Epic Level Red Dragon failing his Disintegrate save and dying. No problem there by me. Besides, the spell can be empowered/maximed now.
Spell Focus and Greater spell focus being reduced? Apparently WotC thought spell DCs were getting too high to keep up with saving throw bonuses, so they fixed it. They want folks to have chance to make their save. No problem here.
Al said:
The problem was that WotC *were* responding to a legitimate concern, but the concern itself was misplaced. Most of the complaints about wizards being too powerful were based on supplements. Many of the 'smackdown-wizards' used official WotC supplements at best, and third-party supplements at worst. It was the supplements, not the core rules (with some exceptions, such as Haste) which made wizards too powerful. FRCS could add +10 to the DCs of wizards alone (Archmage, Red Wizard, Spellcasting Prodigy, Greater Spell Focus, Shadow Weave etc.). It was through supplements that characters achieved DCs in the 40s.
While I see your point here, I read somewhere on this board how there will be free conversion documents regarding the FRCS. No doubt these will aim at curbing spell DC bonuses from the various FR spell DC buffing feats. As for the other WotC non-core supplements, they will either get a free conversion document of their own or will be incompatible with 3.5E. As for third-party d20 supplements, any company worth their salt would release appropriate free conversion documents.
Al said:
However, given that the most vocal lobby was the most 'active' gaming group, and given that they tended to have supplements (by dint of being more 'active') and more vocal (the average gamer doesn't talk about spell balance on messageboards) WotC decided to tone down the core rules. This was their mistake- they attacked the core rules, which were balanced (with exceptions, as noted above) rather than the supplements (which were too powerful). The net result (based on the evidence I've seen) is ironic. Those who continue to use supplements are *still* too powerful, because they use supplementary spells which are too powerful, supplementary feats which are too powerful and supplementary PrCs which are too powerful. The average, casual, core-rules-only gamer will find his wizard too weak. They have creamed off many of the wizard's best offensive spells. They have reduced his ability to help his team mates (buffs). They have reduced his overall offensive capabilities (Spell Focus).
In other words, WotC nerfed core rules to fix the 'supplement power inflation' which was becoming increasingly apparent. With the exceptions of some good and sensible fixes, they went too far. The core wizard is now too weak, the supplement-enhanced wizard is still too strong. A lot of problems created; only a few solved.
I disagree. The arcane caster's are getting re-balanced, and I think WotC is doing a good job at it. I also don't think WoTC listens as much to the Vocal message board users and uses more formal, intelligent customer feedback methods, such as playtesters.