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D&D 5E If you aren't buying magic items, where will you spend your gold?

thalmin

Retired game store owner
That's the reason lots of warrior cultures were known for wearing tons of heavy jewelry. In the absence of a decent banking system (or the absence of a reputation that allows one to take advantage of the banking system) one of the only options is to wear your wealth on you, to spend as you see fit. Need to pay for food or weapons? Just peel off one of your silver arm rings, and chop it into pieces until you have what it takes.
I have long used "hack silver" in my campaign. Cuts down on need for pockets.
 

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Morte

Explorer
Banking, in many formal and informal ways, is very old. And has been around in most, if not all, civilised areas.

And in D&D we can have magical authentication of credit. Sendings to validate that IOU, and so on.

Surely this is a perfect business for the church of Waukeen, or whoever has that porfolio.
 

diaglo

Adventurer
1. ale
2. whores
3. room and board. including upkeep on weapons, armor, your horse, your backpack. there is a reason every town has a tanner, blacksmith, cooper, etc... besides roleplay is abundant for adding rumors with these npcs.
4. purchase charters. an adventuring company needs a charter and the local lord will sell one. or the local guild. or the local church or...
5. taxes or tithes or money changers
6. training
7. healing or removing curses or raise dead...
8. hard to find spell components
9. protection racket could go in taxes . but this is under the table. you pay the local thieves guild not to rob you.
10. family. if you win the lottery. all of sudden you have a lot of family.
11. keeping up with the Jones. you need to buy fine clothing to go out on the town.
12. purchase land. and purchase someone's services to watch over the property while you are out adventuring.
13. an election.
14. lawsuit. you got sued b/c you looted someone's families tomb.
 

BigVanVader

First Post
9. protection racket could go in taxes . but this is under the table. you pay the local thieves guild not to rob you.

Why waste your hard-stolen gold on that, when you could go the cheaper route and put all their heads, torsos and/or genitals on pikes just outside of town?
 



diaglo

Adventurer
in ye olde dayes another money drain was hirelings and henchmen. finding one cost money. keeping one loyal cost money. and replacing one cost more since you lost the first one for a reason. and everyone knows about it.

stupid ale and whores story hour...

edit: you also ended paying for see 1-14 above.
 




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