I'm actually quite touched by all the people who are fearing for my financial future. I appreciate it greatly and just so you all know my degree is in creative writing and I'm going to get my masters in Editing . I'm an adult learner and have a job that puts food on the table, I just happen to have the opportunity to pursue a dream job. Besides a wise man once told me you don't work in the industry to be rich you do it because you love it. Just so everyone can see what I got going on and then add to it here's what my concentration looks like at the moment:
Creative Writing: Creative Process
Creative Writing: The Novel
Creative Writing: Fantasy
Creative Writing: Screen writing
Creative Writing: Non - Fiction
Studies in the Short story
Studies in Post Modern Literature
Studies in the Novel
History of RPG's
Theory of Game Design
So I guess you could say I am kind of taking a degree in Creative writing with a minor in Game Design. I've already taken a lot of calculus classes as I was once a Engineering major. I hated it. I also have a broad background in music as I've studied all of it from Antiquity all the way through to Modern music, Jazz, Rock and Pop.
One of the best idea's I've seen so far is this by RougeRouge:
I'm not a game designer, but I'd think that History of Media Arts would be a good idea for you. First, it gives you an introduction to genre theories, which are about the forms and functions storytelling types (e.g. noir, horror, mystery, speculative fiction, comedy, melodrama, experimental, and others.) Second, as a performing art, you'll need the background on where related performing styles come from, namely radio narrative, TV serial narrative, and video games. Third, it will help you understand the gaming industry based on how other entertainment industries have evolved. Finally, the content control debates and media effects theories are DEEPLY relevant to the gaming industry.
A lot of the philosophy, Improvisational theater, ethics and classes such as that are interesting to think about but they don't handle the base problems of being a true game designer which I feel is being able to tap creativity. These classes and subject areas are all fascinating and would make for well rounded education to enhance ones creativity but don't foster creativity in and of itself. Game design is art. Besides the statistical side of games isn't really complicated as anyone with half a brain can understand the systems mathematical base if they take five minutes to really think about it. I just think it is important to understand Game Design Theory at it's most basic levels and how systems are built from the ground up. Anyway this conversation has been exceptionally helpful and I appreciate it greatly. It's given me some great ideas as I move forward with designing my program. Feel free to keep the ideas flowing if you have them and I'll definitely keep checking. Thanks all.