Ive been trying to work on a way to adapt the White Wolf system of magic use for D20. The Elements of Magic helped me realize this could be done. So, my buddy in DMing helped look over the system I've come up with, and I'd like to take some constructive critisim on the system from you all, my peers. So, please, read it over, and post what you think works and doesnt. Thanks.
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Correspondence - Understanding of connections and distances
Entropy - Study of chaos, decay, and randomness
Forces - The power of the elements: fire, electricity, sound, water, and air
Life - Influence over living things
Matter - Power over base materials and objects
Mind - Empowerment, telepathy, and mental communication and control
Spirit - Sensitivity to the Invisible world, to places and things beyond the material
Time - Control over the perceptions of and flow of the sands of the hourglass
There are 8 spheres of magic, listed above. Each school is advanced similar to a skill. You get X amount of magic skill points based on your class. To cast magic, you get X amount of mana points per day, again based on your class. Magic spheres can and usually have to be combined to get desired effects. This system has unlimited possibilities. Any spell you cast from the standard DnD spell list can be replicated with this system. Examples would be:
Fireball: Forces and Correspondence. To erupt the fire, and send it a distance
Scrying: Correspondence, unless you wanted to look in the past/future, then you use Time with it
Astral Projection: Spirit and Correspondence. To project your spirit a distance from yourself.
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Class--------Magic Skill Points per Level-----Mana points per day-----Restricted schools
Bard---------3 + Cha Modifier-----(6 + Cha Modifier) X 2-----Force
Cleric--------4 + Wis Modifier-----(6 + Wis Modifier) X 2-----Time, Mind, Force, Matter
Druid--------4 + Wis Modifier-----(8 + Wis Modifier) X 2-----Time, Force
Paladin------3 + Cha Modifier-----(8 + Cha Modifier) X 2-----Time, Mind, Matter, Correspondence, Entropy
Ranger-------2 + Wis Modifier-----(4 + Wis Modifier) X 2-----Time, Spirit, Life, Entropy
Sorcerer-----3 + Cha Modifier-----(8 + Cha Modifier) X 2-----None
Wizard-------4 + Int Modifier-----(6 + Int Modifier) X 2-----None
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Each sphere affects a different amount of weight/area/level/ability/HD. The listing goes as follows:
Sphere------ Affects per rank
Correspondence------20 sq. ft.
Entropy------1 HD; 1 Level; 10 lbs.;10 sq. ft.; 1d6 damage
Forces------1d6 damage; 10 lbs.; 1 STR
Life------1 HD; 1 CON
Matter------10 sq. ft.; 20 lbs.
Mind------1 INT; 1d6 Subdual Damage
Spirit------1 HD; 1 Level
Time------10 day/1 week
1HD being a d8 also, as Life could heal 1HD (d8) per rank
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Correspondence - Understanding of connections and distances
Entropy - Study of chaos, decay, and randomness
Forces - The power of the elements: fire, electricity, sound, water, and air
Life - Influence over living things
Matter - Power over base materials and objects
Mind - Empowerment, telepathy, and mental communication and control
Spirit - Sensitivity to the Invisible world, to places and things beyond the material
Time - Control over the perceptions of and flow of the sands of the hourglass
There are 8 spheres of magic, listed above. Each school is advanced similar to a skill. You get X amount of magic skill points based on your class. To cast magic, you get X amount of mana points per day, again based on your class. Magic spheres can and usually have to be combined to get desired effects. This system has unlimited possibilities. Any spell you cast from the standard DnD spell list can be replicated with this system. Examples would be:
Fireball: Forces and Correspondence. To erupt the fire, and send it a distance
Scrying: Correspondence, unless you wanted to look in the past/future, then you use Time with it
Astral Projection: Spirit and Correspondence. To project your spirit a distance from yourself.
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Class--------Magic Skill Points per Level-----Mana points per day-----Restricted schools
Bard---------3 + Cha Modifier-----(6 + Cha Modifier) X 2-----Force
Cleric--------4 + Wis Modifier-----(6 + Wis Modifier) X 2-----Time, Mind, Force, Matter
Druid--------4 + Wis Modifier-----(8 + Wis Modifier) X 2-----Time, Force
Paladin------3 + Cha Modifier-----(8 + Cha Modifier) X 2-----Time, Mind, Matter, Correspondence, Entropy
Ranger-------2 + Wis Modifier-----(4 + Wis Modifier) X 2-----Time, Spirit, Life, Entropy
Sorcerer-----3 + Cha Modifier-----(8 + Cha Modifier) X 2-----None
Wizard-------4 + Int Modifier-----(6 + Int Modifier) X 2-----None
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Each sphere affects a different amount of weight/area/level/ability/HD. The listing goes as follows:
Sphere------ Affects per rank
Correspondence------20 sq. ft.
Entropy------1 HD; 1 Level; 10 lbs.;10 sq. ft.; 1d6 damage
Forces------1d6 damage; 10 lbs.; 1 STR
Life------1 HD; 1 CON
Matter------10 sq. ft.; 20 lbs.
Mind------1 INT; 1d6 Subdual Damage
Spirit------1 HD; 1 Level
Time------10 day/1 week
1HD being a d8 also, as Life could heal 1HD (d8) per rank
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