Yeah, I remember what illusions were like in 2nd edition, and they were pretty ridiculously powerful, what will all the potential for infinite illusionary fireballs and all...
Malimar said:
No, Mitch can't. He failed the save, so his mind and body "believe" that there's an orc there attacking him. With mind over body, if he tried to move through the orc, his body would stop him subconsciously.
See, the thing is, the illusion isn't mind-affecting. It's just a figment, so there's nothing that compels Mitch to behave in any way beyond what he decides to do. If he trusts his party member (for example, if the party member is a Duergar, and immune to illusions), he might decide that the orc has got to be an illusion, and try walking through it. Of course, if it's not actually an illusion (the Duergar party member is known for his practical jokes), that would provoke an attack of opportunity, like a bull rush.
But his mind isn't being overcome by the illusion, just fooled by it. He's not charmed, nor is he compelled. It's exactly as if it were a holographic orc.
If an illusion has no sound, then that might allow another disbelieve check. If the orc attacking Mitch was perfectly silent (down to silent weapons clanging on Mitch's shield), but looked real, he might get another save. Back in 1E/2E when infravision was heat vision, illusions without thermal components wouldn't fool elves in the dark, because they wouldn't see the heat. The elf would get an automatic or additional save.
This, again, is not supported by the rules. You're either fooled, or you're not. You get one save, when you interact with the illusion. You get a second chance, at +4, if someone goes "it's an illusion!" If that second save is failed (and we're assuming Mitch fails it), it doesn't matter if the illusion makes noise or not, because Mitch isn't going to notice. It gives no indication that a silent orc gives you a circumstance bonus to your save. Actually, that seems to be included in the difference in saving throws between Minor Image (a first-level spell) and Major Image (which is higher). But, as I pointed out, a Heightened Minor Image has just as much "fooling power" as a Major Image, so it doesn't really seem to matter what the illusion consists of, only that it's a powerful or weak spell.