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I'm a longtime player and there really is only one thing that will stop me from switching to 5.X
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<blockquote data-quote="CapnZapp" data-source="post: 9238013" data-attributes="member: 12731"><p>I certainly <em>hope</em> it was intentional because if it wasn't, that's worse.</p><p></p><p>Still, doesn't explain why you would wilfully take the most successful game ever and go "nah... let's implement the opposite solution in every single instance, that must be the recipe of success!"</p><p></p><p>You could make an alternative to 5E that remains much more mainstream D&D, is what I'm saying. There was zero need to go to the frankly extreme lengths Paizo went when they designed PF2.</p><p></p><p>This doesn't even start with the 4E comparisons, because it's too depressing. But much like 4E, PF2 is its entirely unique thing, and shares exceedingly little with PF1. Much like a 4E adventure, a PF2 adventure is instantly recognizable as such, and much like 4E, you can't easily port scenarios to or from PF2.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9238013, member: 12731"] I certainly [I]hope[/I] it was intentional because if it wasn't, that's worse. Still, doesn't explain why you would wilfully take the most successful game ever and go "nah... let's implement the opposite solution in every single instance, that must be the recipe of success!" You could make an alternative to 5E that remains much more mainstream D&D, is what I'm saying. There was zero need to go to the frankly extreme lengths Paizo went when they designed PF2. This doesn't even start with the 4E comparisons, because it's too depressing. But much like 4E, PF2 is its entirely unique thing, and shares exceedingly little with PF1. Much like a 4E adventure, a PF2 adventure is instantly recognizable as such, and much like 4E, you can't easily port scenarios to or from PF2. [/QUOTE]
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I'm a longtime player and there really is only one thing that will stop me from switching to 5.X
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