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I'm annoyed at archers.
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<blockquote data-quote="ConcreteBuddha" data-source="post: 490567" data-attributes="member: 3139"><p>Okay, I've seen them from both sides of the DM/player fence, in multiple games. I've used concealment, spells, sundering, grappling, disarm, cover and every other archer-counter in the book.</p><p></p><p>I still think they are too powerful. And this is coming from a Munchkin (me). </p><p></p><p>As an example: in the game I'm in right now, we're L7. We've got two melee types and two archer types. They are as follows:</p><p></p><p></p><p><strong> Melee: </strong></p><p>human L7 fighter TWF bastard sword twink</p><p>lizardfolk L5 barbarian 27 AC, long sword/shield twink</p><p></p><p><strong> Archer: </strong></p><p>elven L4 fighter L3 rogue archer twink</p><p>elven L7 cleric of elf domain archer twink</p><p></p><p></p><p>The archers do the most damage, hands down. Sure, their AC is bunk, but who cares? Most baddies die before they're in melee combat. Even then, they've got Mithril chain shirts and a 20+ dexterity. I'm dreading what will happen as soon as the F/R archer goes OOBI, PA, AA, or whatever other twinked out archer madness there is.</p><p></p><p>With a high dex, stacking GMW arrows, a magic bow, a high str, bracers of archery and PBS, RS, PS, WF, and WS, these archer-freaks dominate the game. They take a full attack every round, while it takes the melee guys some time to get in position.</p><p>.</p><p>.</p><p>.</p><p>Anyway, please don't explain counters to archers to me. I know that a bow has 5 hardness and 2 hps. I know that they don't threaten. I know that Warp Wood is a godsend.</p><p></p><p></p><p>I'm just annoyed that archery in DnD is not a support role. I dislike that melee types are constantly bombarded with Improved Grab and Reach and threatening and disarms and what have you while being constantly outshined in damage output by the bow dudes. That is kinda cheesy. </p><p></p><p>I'd like it if the amount of damage you deal was proportional to the amount of damage you received. I'd like it if the guys on the front lines with a high Strength could do comparable damage to the twinky goodness of using a bow, but that is a fat chance.</p><p></p><p></p><p>Maybe I should join the crowd and use a bow. My Lizardfolk barbarian would then womp those pansy elves. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>.</p><p>.</p><p>.</p><p>.</p><p>P.S And what ********** thought up Ranged Power Attack? The Peerless Archer can ******* my left **********! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> </p><p></p><p></p><p></p><p></p><p>*grin*</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 490567, member: 3139"] Okay, I've seen them from both sides of the DM/player fence, in multiple games. I've used concealment, spells, sundering, grappling, disarm, cover and every other archer-counter in the book. I still think they are too powerful. And this is coming from a Munchkin (me). As an example: in the game I'm in right now, we're L7. We've got two melee types and two archer types. They are as follows: [B] Melee: [/B] human L7 fighter TWF bastard sword twink lizardfolk L5 barbarian 27 AC, long sword/shield twink [B] Archer: [/B] elven L4 fighter L3 rogue archer twink elven L7 cleric of elf domain archer twink The archers do the most damage, hands down. Sure, their AC is bunk, but who cares? Most baddies die before they're in melee combat. Even then, they've got Mithril chain shirts and a 20+ dexterity. I'm dreading what will happen as soon as the F/R archer goes OOBI, PA, AA, or whatever other twinked out archer madness there is. With a high dex, stacking GMW arrows, a magic bow, a high str, bracers of archery and PBS, RS, PS, WF, and WS, these archer-freaks dominate the game. They take a full attack every round, while it takes the melee guys some time to get in position. . . . Anyway, please don't explain counters to archers to me. I know that a bow has 5 hardness and 2 hps. I know that they don't threaten. I know that Warp Wood is a godsend. I'm just annoyed that archery in DnD is not a support role. I dislike that melee types are constantly bombarded with Improved Grab and Reach and threatening and disarms and what have you while being constantly outshined in damage output by the bow dudes. That is kinda cheesy. I'd like it if the amount of damage you deal was proportional to the amount of damage you received. I'd like it if the guys on the front lines with a high Strength could do comparable damage to the twinky goodness of using a bow, but that is a fat chance. Maybe I should join the crowd and use a bow. My Lizardfolk barbarian would then womp those pansy elves. ;) . . . . P.S And what ********** thought up Ranged Power Attack? The Peerless Archer can ******* my left **********! :rolleyes: *grin* [/QUOTE]
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