Sanzuo
First Post
I'm bored with it all.
Go here. Fetch this thing. Kill this guy. It's all the same thing over and over.
Whenever I watch a film or read a book it's always a lot more interesting. There are characters with personalities and character flaws. There is intrigue and betrayal. There is evolution and dynamic. Not in terms of leveling up. I'm talking about characters that evolve and change and learn life lessons.
I almost never get that out of a game I'm running. I try to entice the players with political intrigue and they just charge in swords and spells swinging. I try to play horror-suspense and they respond with assault rifles.
I've grown complacent, so I just give them what they want. Stuff to pwn and phats to loot.
But I'm getting tired of it. I want to run a game just once where the players aren't thinking about their attack bonuses. Where the idea of stepping into combat is a dangerous and foolhardy endeavor. Where they are willing to stop for a moment and think, "What is my character's motivation?"
Maybe it's me. I think a lot of the time that I'm not clever or original enough to motivate the players with things other than carnage and gold. Maybe I'm being unrealistic and there really isn't anything besides these things.
What do you think?
Go here. Fetch this thing. Kill this guy. It's all the same thing over and over.
Whenever I watch a film or read a book it's always a lot more interesting. There are characters with personalities and character flaws. There is intrigue and betrayal. There is evolution and dynamic. Not in terms of leveling up. I'm talking about characters that evolve and change and learn life lessons.
I almost never get that out of a game I'm running. I try to entice the players with political intrigue and they just charge in swords and spells swinging. I try to play horror-suspense and they respond with assault rifles.
I've grown complacent, so I just give them what they want. Stuff to pwn and phats to loot.
But I'm getting tired of it. I want to run a game just once where the players aren't thinking about their attack bonuses. Where the idea of stepping into combat is a dangerous and foolhardy endeavor. Where they are willing to stop for a moment and think, "What is my character's motivation?"
Maybe it's me. I think a lot of the time that I'm not clever or original enough to motivate the players with things other than carnage and gold. Maybe I'm being unrealistic and there really isn't anything besides these things.
What do you think?