apparently my 1st attempt at this post was deleted...
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Ashlindor Nightbringer
Ashes
Drow Elf Assassin
Dark vision 120’ – Immune to Sleep – Spell resistance
Assassin: 10th / Rogue: 10th
Str 16 / dex 21 / con 11 / int 18 / wis 11 / char 14
Equipment:
Dagger of Venom +3 [poison: ]
Eyes of Doom
Pearl of Power
Leather +1 (not worn)
Helm of Resurrection (5/day) + tattoo
Cloak of Protection +5
Rings of Natural Armor +4 (2 of these)
bracers of Natural Armor +4
Amulet of Natural Armor +2
-Adamantine Short Sword (2 of these)
Short Spear +3
Pale Green Ioun Stone
-Net
Deck of many things
Feats:
sunlight adaptation-improved initiative
-quick draw-2 weapon fighting-Twin sword style- Arterial strike
Quicken spell-Stealthy-Survivor
Evasion-Trap sense +3
Improved uncanny dodge-Hide in plain sight
Spells:
1st level:
Disguise self-True strike-Feather fall-Obscuring mist
2nd:
Spider climb-alter self-cats grace-fox cunning
3rd:
Deeper darkness-false life-non detection-deeper slumber
4th:
Dimension door-greater invisibility-poison-modify memory
Here is my character as he currently stands – I actually have 2 ability points I can add – which logic would dictate they get applied to DEX.. but I’m not sure.. I also have a few feats to choose. This is my 1st character using the v. 3.5.. which is why some of his feats are poor choices – I’m just not getting a handle on feats and skills as they stand in the 3.5 rules as opposed to the v. 1.0 I played for years. If anyone could lend some expertise, and their opinion on a direction I could take this character – it would be much appreciated. I was thinking about starting a Soulknife with this char. But Psionics are new to me, and I’m not sure having an Assassin/Rogue/Soulknife is a good idea. I’m maxed out as an assassin, and the rougue is fine – yet unspectacular…
Thoughts? Opinions??
Thanks in advance
[a]
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Ashlindor Nightbringer
Ashes
Drow Elf Assassin
Dark vision 120’ – Immune to Sleep – Spell resistance
Assassin: 10th / Rogue: 10th
Str 16 / dex 21 / con 11 / int 18 / wis 11 / char 14
Equipment:
Dagger of Venom +3 [poison: ]
Eyes of Doom
Pearl of Power
Leather +1 (not worn)
Helm of Resurrection (5/day) + tattoo
Cloak of Protection +5
Rings of Natural Armor +4 (2 of these)
bracers of Natural Armor +4
Amulet of Natural Armor +2
-Adamantine Short Sword (2 of these)
Short Spear +3
Pale Green Ioun Stone
-Net
Deck of many things
Feats:
sunlight adaptation-improved initiative
-quick draw-2 weapon fighting-Twin sword style- Arterial strike
Quicken spell-Stealthy-Survivor
Evasion-Trap sense +3
Improved uncanny dodge-Hide in plain sight
Spells:
1st level:
Disguise self-True strike-Feather fall-Obscuring mist
2nd:
Spider climb-alter self-cats grace-fox cunning
3rd:
Deeper darkness-false life-non detection-deeper slumber
4th:
Dimension door-greater invisibility-poison-modify memory
Here is my character as he currently stands – I actually have 2 ability points I can add – which logic would dictate they get applied to DEX.. but I’m not sure.. I also have a few feats to choose. This is my 1st character using the v. 3.5.. which is why some of his feats are poor choices – I’m just not getting a handle on feats and skills as they stand in the 3.5 rules as opposed to the v. 1.0 I played for years. If anyone could lend some expertise, and their opinion on a direction I could take this character – it would be much appreciated. I was thinking about starting a Soulknife with this char. But Psionics are new to me, and I’m not sure having an Assassin/Rogue/Soulknife is a good idea. I’m maxed out as an assassin, and the rougue is fine – yet unspectacular…
Thoughts? Opinions??
Thanks in advance
[a]