RSKennan
Explorer
Hey everyone, I've been posting about this elsewhere, but I thought that you guys might be interested too. I think I'm on the right track.
A few weeks back I was playing Vendetta Online, and wasn't having much fun. I liked the flight mechanics and the physics, but the overall experience was very bland, and there wasn't much going on in the universe. Later I found out that the game had been made and was maintained by four guys. It's a full MMO, and while the content is weak, it's still an impressive feat.
I decided that if four guys can make an MMO that supports itself, I can make a single player, one mission demo. I've had a concept in mind for a while, but I had thought I'd either have to get hired by someone or hire people to make it if I became wealthy. But now, I decided that I'd try to do it myself.
The catch is that the closest I've come to video game design is pen and paper design (Morningstar, The Complete Guide to Fey, and some articles). I had none of the technical skills I'd need.
Still, I like a challenge. Coding a game engine with minimal programming skills is out of the question, so I've decided on an off-the-rack solution in the Unity Game Engine. It's a good Game Engine that seems very user friendly. It can create binaries for Windows, Mac OS X, XBox 360, Wii, iPhone... etc. I've read a review by a non-coding game designer who makes a living with it. If I do need to code, I can use Javascript, which I know a bit of. I can learn more.
That leaves asset creation to me- 3d models, animations, sound effects, and music. And of course, game design.
I've been learning 3d first by creating models to use in the game. I'm using Blender. I've always downloaded it with a fresh install of anything, intending to learn it one day, and now I'm doing it.
It's coming pretty easily, and I'm really grateful for spending three years drawing pictures in my downtime as a security guard. My 2d work isn't spectacular, but 3d makes some of the things I have trouble with easier.
This post is very long already, so I'll post game info and a few pictures in the next post.
A few weeks back I was playing Vendetta Online, and wasn't having much fun. I liked the flight mechanics and the physics, but the overall experience was very bland, and there wasn't much going on in the universe. Later I found out that the game had been made and was maintained by four guys. It's a full MMO, and while the content is weak, it's still an impressive feat.
I decided that if four guys can make an MMO that supports itself, I can make a single player, one mission demo. I've had a concept in mind for a while, but I had thought I'd either have to get hired by someone or hire people to make it if I became wealthy. But now, I decided that I'd try to do it myself.
The catch is that the closest I've come to video game design is pen and paper design (Morningstar, The Complete Guide to Fey, and some articles). I had none of the technical skills I'd need.
Still, I like a challenge. Coding a game engine with minimal programming skills is out of the question, so I've decided on an off-the-rack solution in the Unity Game Engine. It's a good Game Engine that seems very user friendly. It can create binaries for Windows, Mac OS X, XBox 360, Wii, iPhone... etc. I've read a review by a non-coding game designer who makes a living with it. If I do need to code, I can use Javascript, which I know a bit of. I can learn more.
That leaves asset creation to me- 3d models, animations, sound effects, and music. And of course, game design.
I've been learning 3d first by creating models to use in the game. I'm using Blender. I've always downloaded it with a fresh install of anything, intending to learn it one day, and now I'm doing it.
It's coming pretty easily, and I'm really grateful for spending three years drawing pictures in my downtime as a security guard. My 2d work isn't spectacular, but 3d makes some of the things I have trouble with easier.
This post is very long already, so I'll post game info and a few pictures in the next post.