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Deleted member 7015506
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@Lanliss
So when I get your last post right, your main "problem" is, that you want to tweak/alter classes, their abilities/feats and advancements?
So IMHO a good point would be (perhaps) to write down this kind of alternate character progression system you envision, try it with the rest of the 5E rules (IIRC the system you know best) and get feedback?
For a halfway evaluable kind of playtest, first write/get 3 short/one-shot adventures for different tiers (low, medium and high), generate some chars according to your system and try out each adventure with different people playing different characters. Perhaps a kind of starting point before you go all the way from scratch, since this will certainly give a lot of varying feedback to the part you have in mind atm. All else is then a total different matter.
And a personal comment at this point: Before you don´t have a halfway publishable product, don´t worry about publishing channels, marketing etc. This is your basically last hurdle to take (things like editing, art, proofreading etc. come first and can be a real pain when you are a one-man show).
So when I get your last post right, your main "problem" is, that you want to tweak/alter classes, their abilities/feats and advancements?
So IMHO a good point would be (perhaps) to write down this kind of alternate character progression system you envision, try it with the rest of the 5E rules (IIRC the system you know best) and get feedback?
For a halfway evaluable kind of playtest, first write/get 3 short/one-shot adventures for different tiers (low, medium and high), generate some chars according to your system and try out each adventure with different people playing different characters. Perhaps a kind of starting point before you go all the way from scratch, since this will certainly give a lot of varying feedback to the part you have in mind atm. All else is then a total different matter.
And a personal comment at this point: Before you don´t have a halfway publishable product, don´t worry about publishing channels, marketing etc. This is your basically last hurdle to take (things like editing, art, proofreading etc. come first and can be a real pain when you are a one-man show).