BoldItalic
First Post
The problem seems to be solved, but a few stray ideas:
(1) There is a chance that the hammerhead breaks loose from its rod if the opponent makes a strength check to break free. Only the rod is immovable, not the hammerhead. So far, you've been making the rolls behind the screen and the monk has been lucky.
(2) The monk traps an opponent with the two rods but its bellows of rage trigger a trap. On its turn, the floor descends 30ft taking the party with it but leaving the rods and the opponent suspended high above them.
(3) An encounter with a seven-headed hydra might prove interesting.
(4) On its turn, a trapped opponent can use its action to press one of the buttons itself, then grab the freed rod.
(1) There is a chance that the hammerhead breaks loose from its rod if the opponent makes a strength check to break free. Only the rod is immovable, not the hammerhead. So far, you've been making the rolls behind the screen and the monk has been lucky.
(2) The monk traps an opponent with the two rods but its bellows of rage trigger a trap. On its turn, the floor descends 30ft taking the party with it but leaving the rods and the opponent suspended high above them.
(3) An encounter with a seven-headed hydra might prove interesting.
(4) On its turn, a trapped opponent can use its action to press one of the buttons itself, then grab the freed rod.
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