Many PC powers and item powers, speccially defensive ones, give someone a bonus on some defense agains something specific.
Best example: Shield wizard power, that gives you +4 to defend against some attack (also lasts for a round).
How can a player know when to use it? If the monster hit AC 60, makes no difference.
I am suggesting our DM to tell us what AC/defense have he hit (he rolls everything behind the screem). This way the wizard can decide if it's worth spending the power.
Same thing with powers that give +2 to your friend's defense. I don't think makes sense to let the players spend those "in the dark" but I could be wrong.
Opinions? Offficial rullings?
Best example: Shield wizard power, that gives you +4 to defend against some attack (also lasts for a round).
How can a player know when to use it? If the monster hit AC 60, makes no difference.
I am suggesting our DM to tell us what AC/defense have he hit (he rolls everything behind the screem). This way the wizard can decide if it's worth spending the power.
Same thing with powers that give +2 to your friend's defense. I don't think makes sense to let the players spend those "in the dark" but I could be wrong.
Opinions? Offficial rullings?