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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="Alzrius" data-source="post: 4089825" data-attributes="member: 8461"><p>One thing I noticed, U_K, is that Transmortality is a supernatural ability; this should probably be changed to extraordinary, since otherwise dead magic zones would allow you to permanently kill anything in them.</p><p></p><p>Table 4-6: New Epic Feats notes that the prerequisites for Superior Sunder are "Greater Sunder, Str 25." However, the listing for Greater Sunder notes that the prerequisites are just Str 25. Moreover, the description for Superior Sunder in Table 4-6 is the description for Greater Sunder, copied there.</p><p></p><p>Regarding the various [Effect] powers, how long do some of them last? Beam, Blast, Breath, and Immolation are quite clearly instantaneous. However, I'm less certain regarding the duration of Blood, Hand, Storm, Strike, and Wrath. Does Storm, for example, last until the deity stops using it? Or does it last for a set number of rounds and then end automatically? Or is it instantaneous?</p><p></p><p>For the Greater Aura divine ability, the text for "sleep" says that those affected are unable to act, other than defend themselves, for 1d4 rounds. This is pretty clearly in error, unless they're sleep-fighting to defend themselves.</p><p></p><p>Table 4-11: Divine Abilities notes that the prerequisites for Moderate Eradication are "Light Eradication, Str 40." However, the listing for Moderate Eradication notes that the prerequisites are just Str 40.</p><p></p><p>Table 4-14: Cosmic Abilities notes that the prerequisites for Heavy Eradication are "Moderate Eradication, <u>Str 40</u>." However, the listing for Heavy Eradication notes that the prerequisites are Moderate Eradication, <u>Str 70</u>.</p><p></p><p>The Superior Critical Divine Ability notes that it quadruples critical threat range. It then lists an example, saying that a weapon that scores a critical threat on a 20 now has a range of 16-20. In fact, this is a quintupling, not a quadrupling. A quadrupled threat range would be 17-20.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4089825, member: 8461"] One thing I noticed, U_K, is that Transmortality is a supernatural ability; this should probably be changed to extraordinary, since otherwise dead magic zones would allow you to permanently kill anything in them. Table 4-6: New Epic Feats notes that the prerequisites for Superior Sunder are "Greater Sunder, Str 25." However, the listing for Greater Sunder notes that the prerequisites are just Str 25. Moreover, the description for Superior Sunder in Table 4-6 is the description for Greater Sunder, copied there. Regarding the various [Effect] powers, how long do some of them last? Beam, Blast, Breath, and Immolation are quite clearly instantaneous. However, I'm less certain regarding the duration of Blood, Hand, Storm, Strike, and Wrath. Does Storm, for example, last until the deity stops using it? Or does it last for a set number of rounds and then end automatically? Or is it instantaneous? For the Greater Aura divine ability, the text for "sleep" says that those affected are unable to act, other than defend themselves, for 1d4 rounds. This is pretty clearly in error, unless they're sleep-fighting to defend themselves. Table 4-11: Divine Abilities notes that the prerequisites for Moderate Eradication are "Light Eradication, Str 40." However, the listing for Moderate Eradication notes that the prerequisites are just Str 40. Table 4-14: Cosmic Abilities notes that the prerequisites for Heavy Eradication are "Moderate Eradication, [u]Str 40[/u]." However, the listing for Heavy Eradication notes that the prerequisites are Moderate Eradication, [u]Str 70[/u]. The Superior Critical Divine Ability notes that it quadruples critical threat range. It then lists an example, saying that a weapon that scores a critical threat on a 20 now has a range of 16-20. In fact, this is a quintupling, not a quadrupling. A quadrupled threat range would be 17-20. [/QUOTE]
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