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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="Alzrius" data-source="post: 4122296" data-attributes="member: 8461"><p>Slaadmaster, I hope you don't mind if I take a crack at some of these, though some of them will have to be answered by U_K.</p><p></p><p></p><p></p><p>Well, this system isn't set up to exactly replicate the existing deity rules in D&D. It's true that some abilities laid out for existing gods in <em>Deities and Demigods</em>, as well as <em>Faiths and Pantheons</em> can't be exactly replicated by what's here. That said, this is still a more useful, balanced system (IMO), and the best thing to do is probably retool existing deities you'll be using in your game, along with using the IH guidelines to create any new domains/abilities that you want to use (as you noted).</p><p></p><p></p><p></p><p>A deity normally only has two domains, though there are some abilities that let them take more than that. That said, most deities only have two domains, which is the number of domains they can grant to worshippers. Deities can use the spell-like abilities of any domain they have.</p><p></p><p></p><p></p><p>That's the implied theme, but there's no particular reason they have to. First Ones are supposed to be the incarnation of a particular force or idea, so it makes the most sense for them to have a double portfolio.</p><p></p><p></p><p></p><p>Check out the write-up I did for <a href="http://d20npcs.wikia.com/wiki/Death%2C_CR_373" target="_blank">Death</a> with these rules. Death is a First One with the double death portfolio. This write-up is based on the write-up U_K did for Surtur (an Elder One), which I've attached at the bottom of this post.</p><p></p><p></p><p></p><p>I believe that's the intent, yes.</p><p></p><p></p><p></p><p>Not exactly. It's already added in for Outsiders that U_K wrote himself (such as in the <em>IH Bestiary</em>), but for standard d20 Outsiders, you'll need to make the divinity changes yourself. For example, all balors are effectively Hero-deities, but you'll need to give them maximum hit points per die, divine bonus to various stats and dice rolls, etc.</p><p></p><p>The tricky part is figuring out what to do when they already have particular stats. I think the thing to do there is retool the existing stats under the <em>Ascension</em> guidelines. For example, figure out what a balor's natural armor bonus would be under <em>Ascension</em>'s rules, and then throw out the existing natural armor bonus in favor of that one. Ditto for spell resistance, etc.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4122296, member: 8461"] Slaadmaster, I hope you don't mind if I take a crack at some of these, though some of them will have to be answered by U_K. Well, this system isn't set up to exactly replicate the existing deity rules in D&D. It's true that some abilities laid out for existing gods in [i]Deities and Demigods[/i], as well as [i]Faiths and Pantheons[/i] can't be exactly replicated by what's here. That said, this is still a more useful, balanced system (IMO), and the best thing to do is probably retool existing deities you'll be using in your game, along with using the IH guidelines to create any new domains/abilities that you want to use (as you noted). A deity normally only has two domains, though there are some abilities that let them take more than that. That said, most deities only have two domains, which is the number of domains they can grant to worshippers. Deities can use the spell-like abilities of any domain they have. That's the implied theme, but there's no particular reason they have to. First Ones are supposed to be the incarnation of a particular force or idea, so it makes the most sense for them to have a double portfolio. Check out the write-up I did for [url=http://d20npcs.wikia.com/wiki/Death%2C_CR_373]Death[/url] with these rules. Death is a First One with the double death portfolio. This write-up is based on the write-up U_K did for Surtur (an Elder One), which I've attached at the bottom of this post. I believe that's the intent, yes. Not exactly. It's already added in for Outsiders that U_K wrote himself (such as in the [i]IH Bestiary[/i]), but for standard d20 Outsiders, you'll need to make the divinity changes yourself. For example, all balors are effectively Hero-deities, but you'll need to give them maximum hit points per die, divine bonus to various stats and dice rolls, etc. The tricky part is figuring out what to do when they already have particular stats. I think the thing to do there is retool the existing stats under the [i]Ascension[/i] guidelines. For example, figure out what a balor's natural armor bonus would be under [i]Ascension[/i]'s rules, and then throw out the existing natural armor bonus in favor of that one. Ditto for spell resistance, etc. [/QUOTE]
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