Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Ascension Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 4125603" data-attributes="member: 8461"><p>The sentence just trails off, that said, this should probably end with "this ability, deflecting the arrow as normal." Though it is a bit odd that a sub-epic feat would so negate an epic feat.</p><p></p><p></p><p></p><p>It's using that wording as an example of unbreakable concentration; that is, you never fail to cast a spell, no matter what happens to you. While I agree the wording could be better, I don't think anyone could think that it actually turns all of their spells into spell-like abilities unless deliberately misreading the text. That said, a change of wording might help.</p><p></p><p></p><p></p><p>Good catch! This feat probably needs a complete overhaul, in that case (or can simply be deleted). </p><p></p><p></p><p></p><p>This overwrites Egg-Born, I'd say. The child is instantly born, without need of laying an egg (or otherwise having to come to term).</p><p></p><p></p><p></p><p>The way this works is that, when you receive from having killed an opponent, you may then move up to your full speed listing. Figure out where you want to move up to your total movement; you may make an attack against everyone you threaten at any point during that movement. If you drop another such person (through Great Cleave) then you could potentially make a full move again, attacking everyone along the way, etc.</p><p></p><p></p><p></p><p>The name does need to be changed, but the special line says that it overlaps with both Dodge and Improved Dodge (the latter of which says it doesn't stack with Dodge), so that seems fine.</p><p></p><p></p><p></p><p>Then both have effectively lost the use of their Abrogate ability, and suffer no other penalties from it.</p><p></p><p></p><p></p><p>Creatures of sidereal level or higher do already get this power for free; there are several powers in this regard that are really only useful as their own type of effect when taken as esoteric abilities by beings of a lower divine strata.</p><p></p><p>Strictly speaking, they don't need to pay XP for this power (since it's technically not supposed to be a <em>wish</em> spell-like ability, it just mimics it with a little more power - e.g. it can duplicate any spell of any level).</p><p></p><p></p><p></p><p>Page 144 here. There's nothing to say that it inflicts permanent damage. It just deals (untyped) damage equal to 25% of the target's maximum hit points.</p><p></p><p></p><p></p><p>Hm, yeah, I suppose some limits would help here. I'd recommend adding a Hit Dice limit; that is, you can't copy anyone or anything with more Hit Dice than yourself.</p><p></p><p></p><p></p><p>It says you combine with another willing individual, and the gestalt being has quintessence equal to the two of you. Presumably this increase's the combined being's Hit Dice to the minimum necessary for a being with that level of divinity template, but otherwise there's nothing to say that it alters any of your stats - it may have various abilities that alter stats, however. Presumably this ends whenever the combined being wants it to, though that could be better laid out.</p><p></p><p></p><p></p><p>I don't think it's necessarily that powerful, since you'd still have to take this effect multiple times before it became truly scary, at which point you'd likely be an Eternal or higher anyway.</p><p></p><p></p><p></p><p>Hm, quite possibly so. Scary, the creature that had that combination. U_K, is that right?</p><p></p><p></p><p></p><p>Presumably this functions against any being with critical hit immunity.</p><p></p><p></p><p></p><p>No. Your ability score is doubled; bonuses to your ability score are not.</p><p></p><p></p><p></p><p>Presumably, when killed, they follow the normal rules for what happens when deities die (e.g. they go back to your realm, or are destroyed if on their native plane). You don't "regenerate" them when they're killed, I'd say, but rather, when you reform you're down 1/6 of your hit points per avatar killed (though you can probably make six avatars again if you reform and then use this power again, but you'd still lose hit points proportionally). If they're all killed, you're killed also, unless at least one of them survived and was sent back to your realm (at which point you'd probably reform into your normal self, subject to the usual guidelines for when deities die).</p><p></p><p></p><p></p><p>The part about fleeing is odd, I admit. That sentence seems to have ended rather abruptly. That said, when distributing the damage among your allies, I'd say divide it up equally among those you have there, with any left over being given to the one that's closest.</p><p></p><p></p><p></p><p>My interpretation would be that, since it says "powers" you'd double all numerical effects of anything that was an extraordinary, supernatural, or spell-like ability. It could be pretty powerful if you use it with Doppelganger, but that's expected at this level.</p><p></p><p></p><p></p><p>I think you're referring to Nullification here. Bear in mind that while feats may be nullified, they're still taken, so they still count for the purposes of being prerequisites.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4125603, member: 8461"] The sentence just trails off, that said, this should probably end with "this ability, deflecting the arrow as normal." Though it is a bit odd that a sub-epic feat would so negate an epic feat. It's using that wording as an example of unbreakable concentration; that is, you never fail to cast a spell, no matter what happens to you. While I agree the wording could be better, I don't think anyone could think that it actually turns all of their spells into spell-like abilities unless deliberately misreading the text. That said, a change of wording might help. Good catch! This feat probably needs a complete overhaul, in that case (or can simply be deleted). This overwrites Egg-Born, I'd say. The child is instantly born, without need of laying an egg (or otherwise having to come to term). The way this works is that, when you receive from having killed an opponent, you may then move up to your full speed listing. Figure out where you want to move up to your total movement; you may make an attack against everyone you threaten at any point during that movement. If you drop another such person (through Great Cleave) then you could potentially make a full move again, attacking everyone along the way, etc. The name does need to be changed, but the special line says that it overlaps with both Dodge and Improved Dodge (the latter of which says it doesn't stack with Dodge), so that seems fine. Then both have effectively lost the use of their Abrogate ability, and suffer no other penalties from it. Creatures of sidereal level or higher do already get this power for free; there are several powers in this regard that are really only useful as their own type of effect when taken as esoteric abilities by beings of a lower divine strata. Strictly speaking, they don't need to pay XP for this power (since it's technically not supposed to be a [i]wish[/i] spell-like ability, it just mimics it with a little more power - e.g. it can duplicate any spell of any level). Page 144 here. There's nothing to say that it inflicts permanent damage. It just deals (untyped) damage equal to 25% of the target's maximum hit points. Hm, yeah, I suppose some limits would help here. I'd recommend adding a Hit Dice limit; that is, you can't copy anyone or anything with more Hit Dice than yourself. It says you combine with another willing individual, and the gestalt being has quintessence equal to the two of you. Presumably this increase's the combined being's Hit Dice to the minimum necessary for a being with that level of divinity template, but otherwise there's nothing to say that it alters any of your stats - it may have various abilities that alter stats, however. Presumably this ends whenever the combined being wants it to, though that could be better laid out. I don't think it's necessarily that powerful, since you'd still have to take this effect multiple times before it became truly scary, at which point you'd likely be an Eternal or higher anyway. Hm, quite possibly so. Scary, the creature that had that combination. U_K, is that right? Presumably this functions against any being with critical hit immunity. No. Your ability score is doubled; bonuses to your ability score are not. Presumably, when killed, they follow the normal rules for what happens when deities die (e.g. they go back to your realm, or are destroyed if on their native plane). You don't "regenerate" them when they're killed, I'd say, but rather, when you reform you're down 1/6 of your hit points per avatar killed (though you can probably make six avatars again if you reform and then use this power again, but you'd still lose hit points proportionally). If they're all killed, you're killed also, unless at least one of them survived and was sent back to your realm (at which point you'd probably reform into your normal self, subject to the usual guidelines for when deities die). The part about fleeing is odd, I admit. That sentence seems to have ended rather abruptly. That said, when distributing the damage among your allies, I'd say divide it up equally among those you have there, with any left over being given to the one that's closest. My interpretation would be that, since it says "powers" you'd double all numerical effects of anything that was an extraordinary, supernatural, or spell-like ability. It could be pretty powerful if you use it with Doppelganger, but that's expected at this level. I think you're referring to Nullification here. Bear in mind that while feats may be nullified, they're still taken, so they still count for the purposes of being prerequisites. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Ascension Discussion
Top