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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="Alzrius" data-source="post: 4125605" data-attributes="member: 8461"><p>You trail off after starting another question, here. In the case of not having an idea of the foe's greatest enemy, it's GM fiat. That said, this power should probably be limited to once per day per enemy (and should be listed as working even if the enemy is dead or otherwise destroyed - see Alabaster's sword Dark Nemesis in the <em>IH Bestiary</em> for more about that).</p><p></p><p></p><p></p><p>This basically makes it so you aren't then stuck in your realm waiting to recover your strength. This is particularly helpful against powers that'd likewise destroy you utterly even beyond what can normally be recovered.</p><p></p><p></p><p></p><p>This power works based on several different multiples, which can be changed by taking it more than a few times. Likewise, how many Hit Dice most creatures have is up to the GM.</p><p></p><p></p><p></p><p>I think you mean Legendary (and Infinite) Constitution. That said, I think that at this level, it's acceptable to have such high-stacking modifiers, if your rage last long enough. After all, there are ways to end rage, and unless your Con is Infinite, it'll eventually have to end anyway.</p><p></p><p></p><p></p><p>The way I'd handle this is that, if hit with another Writhing Effect before the first has ended, treat the first as being overlapped by the second; e.g. you can only be affected by one Writhing Effect at a time.</p><p></p><p></p><p></p><p>Well, the Supreme Being can do literally anything, so I doubt that'd work, but otherwise, yes. When you get to Transcendental Effects, you're playing with the big boys now. You better have some sort of superior method of defending against or avoiding that attack to begin with.</p><p></p><p></p><p></p><p>See above. Having something be unusable does not mean you've utterly lost it. It still counts for prerequisites.</p><p></p><p></p><p></p><p>Yes, this affects damage rolls also.</p><p></p><p></p><p></p><p>Considering all the options you have to boost your Fort saves though, I'd say this is a pretty nice defense to have, especially since you can make it in addition to your normal defenses. Besides, it's still very useful against things like permanent damage.</p><p></p><p></p><p></p><p>Presumably on a 1-for-1 basis. This effect basically makes you lose levels, so you'd need to be given enough XP to make you level back up.</p><p></p><p></p><p></p><p>You shouldn't use the Supreme Being as an example, since it can do whatever it wants, without limits regarding rules or abilities. That said, maybe there should be some limit here, but again, at this level, things like this are expected.</p><p></p><p></p><p></p><p>The listings mean that you effectively use the Astro Effect on the listed people, with the percentage chances affected as listed. By this logic, if you Astro Effect your own parents, then the full percentage of it is then used against you! In short, don't Astro mommy and daddy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Because they might not have this good of a Will save? The DC listing is missing, and should be the same as for Invincibility; an "assault" means basically any attack (that deals damage).</p><p></p><p></p><p></p><p>Nope. If your mental ability scores are higher, then you take them over, otherwise, you have to wait for them to be lowered.</p><p></p><p></p><p></p><p>Presumably this power doesn't create enchantment out of nothing. You can turn a cloud into a castle, but you can't make a sword into a Hackmaster +12.</p><p></p><p></p><p></p><p>Yes, it does seem obvious that every sidereal and higher would take precautions against having their time stream messed with. That said, things like eternals and higher probably came into existence fully-formed, since they're older than time. And not all creatures spent their formative years in this existence, so you might still have to travel through very dangerous places, even if you travel back in time.</p><p></p><p></p><p></p><p>I'd recommend the same solution here.</p><p></p><p></p><p></p><p>Exactly what it says. All of your effects - including all the damage that you deal - is permanent and cannot be undone.</p><p></p><p></p><p></p><p>U_K's terminology regarding universe/plane/multiverse/reality is a bit muddy. I'd say this means only the plane you're on, but I'm not sure. A little help here, U_K?</p><p></p><p></p><p></p><p>I don't see the problem here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p><p></p><p></p><p></p><p>I think this is significant for the increased range (e.g. you can shoot them like arrows from a bow), though I confess to not being entirely certain.</p><p></p><p></p><p></p><p>What, doesn't Nullification count for anything? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>I admit some stuff does need to be fixed, but I don't think it's quite as bad as you're making it out to be.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4125605, member: 8461"] You trail off after starting another question, here. In the case of not having an idea of the foe's greatest enemy, it's GM fiat. That said, this power should probably be limited to once per day per enemy (and should be listed as working even if the enemy is dead or otherwise destroyed - see Alabaster's sword Dark Nemesis in the [i]IH Bestiary[/i] for more about that). This basically makes it so you aren't then stuck in your realm waiting to recover your strength. This is particularly helpful against powers that'd likewise destroy you utterly even beyond what can normally be recovered. This power works based on several different multiples, which can be changed by taking it more than a few times. Likewise, how many Hit Dice most creatures have is up to the GM. I think you mean Legendary (and Infinite) Constitution. That said, I think that at this level, it's acceptable to have such high-stacking modifiers, if your rage last long enough. After all, there are ways to end rage, and unless your Con is Infinite, it'll eventually have to end anyway. The way I'd handle this is that, if hit with another Writhing Effect before the first has ended, treat the first as being overlapped by the second; e.g. you can only be affected by one Writhing Effect at a time. Well, the Supreme Being can do literally anything, so I doubt that'd work, but otherwise, yes. When you get to Transcendental Effects, you're playing with the big boys now. You better have some sort of superior method of defending against or avoiding that attack to begin with. See above. Having something be unusable does not mean you've utterly lost it. It still counts for prerequisites. Yes, this affects damage rolls also. Considering all the options you have to boost your Fort saves though, I'd say this is a pretty nice defense to have, especially since you can make it in addition to your normal defenses. Besides, it's still very useful against things like permanent damage. Presumably on a 1-for-1 basis. This effect basically makes you lose levels, so you'd need to be given enough XP to make you level back up. You shouldn't use the Supreme Being as an example, since it can do whatever it wants, without limits regarding rules or abilities. That said, maybe there should be some limit here, but again, at this level, things like this are expected. The listings mean that you effectively use the Astro Effect on the listed people, with the percentage chances affected as listed. By this logic, if you Astro Effect your own parents, then the full percentage of it is then used against you! In short, don't Astro mommy and daddy. ;) Because they might not have this good of a Will save? The DC listing is missing, and should be the same as for Invincibility; an "assault" means basically any attack (that deals damage). Nope. If your mental ability scores are higher, then you take them over, otherwise, you have to wait for them to be lowered. Presumably this power doesn't create enchantment out of nothing. You can turn a cloud into a castle, but you can't make a sword into a Hackmaster +12. Yes, it does seem obvious that every sidereal and higher would take precautions against having their time stream messed with. That said, things like eternals and higher probably came into existence fully-formed, since they're older than time. And not all creatures spent their formative years in this existence, so you might still have to travel through very dangerous places, even if you travel back in time. I'd recommend the same solution here. Exactly what it says. All of your effects - including all the damage that you deal - is permanent and cannot be undone. U_K's terminology regarding universe/plane/multiverse/reality is a bit muddy. I'd say this means only the plane you're on, but I'm not sure. A little help here, U_K? I don't see the problem here. :confused: I think this is significant for the increased range (e.g. you can shoot them like arrows from a bow), though I confess to not being entirely certain. What, doesn't Nullification count for anything? ;) I admit some stuff does need to be fixed, but I don't think it's quite as bad as you're making it out to be. [/QUOTE]
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