Matthew Gagan said:
Seriously, does anyone have an official ruling? This should be in their errata. You'd think when they were "errata-ing" overrun they would have said something about this one way or another. If Improved Overrun does not prevent an attack of opportunity, it works different from Improved Sunder, Improved Trip, and Improved Bull Rush...
No official ruling, but an Interpretation/House Rule that I find works for me. It came out of the following:
"You can attempt an overrun as a standard action taken during your move, or as part of a charge."
Peanut gallery erupts:
"How does this work if you're not even allowed to contemplate a Charge if something is in the way? Blargh!"
"Whaddya mean an enemy can choose to avoid me and allow me to continue my charge, but my ally has no such option?! Are ya new?"
"Are you trying to tell me that a CR1/16 Kobold child can step in front of my Charging Raging Epic Barbarian and Force me to waste my one and only Standard Action plowing through him instead of whackin' the chortling BBEG (who looks suspiciously like Skip Williams)??!!"
Teeth Gnashed. Players whined... Killed their PCs on spec of course. Hate whiney players...
After much noodling, I decided that Overrun was not supposed to be any sort of action ('special standard action', indeed) but a NON-action that could occur during Movement. As such, it could happen just moving or during the movement portion of a Charge.
(I think at some point this was what was intended but when they goofed up the Charge rules, they took this down with it...)
This interpretation allows a character to Charge
through a defender to get at the backfield, or when a Character Charges the big bad and his lackeys use readied actions to block. Overrun is resolved as per the book - AOOs and all - and if the Character wins/survives, he gets to continue his charge to his target and resolve his attack normally.
Made perfect sense to me. Like a Linebacker bashing through the O-line to get at the QB.
Making it a non-action rather than a 'special-exceptional-unique-Standard-Action-you-take-out-of-sequence', eliminated much sillyness. Also, as it seems a defender could concievably make multiple AOOs (if he had Combat Reflexes) even while avoiding the attempt, it doesn't strike me as overpowering - particularly as the Improved Overrun Feat doesn't prevent the AOOs.
That ruling plus removing the (IMHO) sillyness of not being allowed to charge through a Friendly Square (?!) eliminated much teeth gnashing at our table.
But it ain't a real 'official ruling', its a House Rule. Sorry.
A'Mal