Jefe Bergenstein
Legend
I think rangers could probably use a boost (and the beastmaster needs a complete re-write).
I'd give them a couple cantrips and up spells known by 5, spread over the levels. Right now, they know less spells than Eldritch Knights and Arcane Tricksters, who are tertiary casters to the ranger's secondary casting. They certainly have less than paladins, which add domain spells.
Possibly consider just giving them the animal companion. Paladins get the equivalent in Find Steed at 5th level for free, and I think their "pet" is better as it is smarter, has 1 mile telepathic communication (better than a familiar!) and can act independently.
Grant the equivalent of "Advantage" on damage vs. favored enemies. Paladins deal d8 extra damage with smites vs. undead and fiends, so I don't see why a situational damage boost is out of the question for rangers as well. You raise their average damage, but keep the same maximum. That way you feel less cheated if you don't fight favored foes.
Increase duration of primeval awareness to at least 10 minutes per spell level. Double duration in favored terrain, and you can tell if you are moving closer to the closest source (which might not be the most powerful or numerous).
I don't see anything wrong with granting great weapon fighting as a choice, but given your lighter armor, strength probably isn't your high stat anyways.
I'd give them a couple cantrips and up spells known by 5, spread over the levels. Right now, they know less spells than Eldritch Knights and Arcane Tricksters, who are tertiary casters to the ranger's secondary casting. They certainly have less than paladins, which add domain spells.
Possibly consider just giving them the animal companion. Paladins get the equivalent in Find Steed at 5th level for free, and I think their "pet" is better as it is smarter, has 1 mile telepathic communication (better than a familiar!) and can act independently.
Grant the equivalent of "Advantage" on damage vs. favored enemies. Paladins deal d8 extra damage with smites vs. undead and fiends, so I don't see why a situational damage boost is out of the question for rangers as well. You raise their average damage, but keep the same maximum. That way you feel less cheated if you don't fight favored foes.
Increase duration of primeval awareness to at least 10 minutes per spell level. Double duration in favored terrain, and you can tell if you are moving closer to the closest source (which might not be the most powerful or numerous).
I don't see anything wrong with granting great weapon fighting as a choice, but given your lighter armor, strength probably isn't your high stat anyways.