Prakriti
Hi, I'm a Mindflayer, but don't let that worry you
What's the general consensus on improvised actions in combat?
I'll admit, I don't like them. I grew up playing tactical strategy games -- Shining Force, Fire Emblem, Risk, Final Fantasy Tactics, and SSI gold-box games, like Gateway to the Savage Frontier. When combat starts, I always feel a rush. I love the way the mechanics fit together to create a little war game, decided by dice and tactics. There's just something visceral about it.
Then, every now and then, you get a player who says, "Attack, Dodge, Ready, or Search? No thanks. I do something completely different." And just like that, all the air is sucked out of the room, and creativity pushes gaming out of the driver's seat yet again. It's a big let-down to me as a DM.
That's me, though. What about you? I especially want to hear from the people who like improvised actions. What's an example of a GOOD one, and how did it affect your game?
I'll admit, I don't like them. I grew up playing tactical strategy games -- Shining Force, Fire Emblem, Risk, Final Fantasy Tactics, and SSI gold-box games, like Gateway to the Savage Frontier. When combat starts, I always feel a rush. I love the way the mechanics fit together to create a little war game, decided by dice and tactics. There's just something visceral about it.
Then, every now and then, you get a player who says, "Attack, Dodge, Ready, or Search? No thanks. I do something completely different." And just like that, all the air is sucked out of the room, and creativity pushes gaming out of the driver's seat yet again. It's a big let-down to me as a DM.
That's me, though. What about you? I especially want to hear from the people who like improvised actions. What's an example of a GOOD one, and how did it affect your game?