I never notpaid much attention to the different scales in various hex maps. I just figured that the size of the hex wasn't important; it was how you used it (in your game, I mean).
Hex size has the following concrete effects that I know about:
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I asked this question elsewhere, but I'm curious. When you play, do you talk to the players in terms of hexes, or do you just talk in terms of distances and what they can see? (Do they map on a hex map, too?) Do you generally assume the players are at the center of a hex, or do you just use the hex grid for scale and keep track of roughly where they are within the hex?
Fuseboy said:I asked this question elsewhere, but I'm curious. When you play, do you talk to the players in terms of hexes, or do you just talk in terms of distances and what they can see? (Do they map on a hex map, too?) Do you generally assume the players are at the center of a hex, or do you just use the hex grid for scale and keep track of roughly where they are within the hex?