in alphabetical order...(need more! see babombs post at end)

demiurge1138

Inventor of Super-Toast
Efreet, take two.

The party recieves a letter written on a tablet of platinum, begging the party to go to the City of Brass on the Elemental Plane of Fire. If the party arrives, they find more letters leading them to the mephit district. The Heat Miser, king of all fire, magma and steam mephits, has been kidnapped by the Grand Sultan of All the Efreet to be his court jester. The mephits offer to pay a great sum, but how does one sneak into the Burning Palace and come out alive?

Now it's ghoul time.
Demiurge out.
 

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alsih2o

First Post
way back into the hills lies a spiral of cairns in a deep oak grove. the spiral extends outwards for 100 yards in every direction. some of the graves are marked with dwarf sized dummies, dressed as giant warriors, decayed in various states. some of the cairns even have weapons atp them, some rusted with age, others glittering like new despite many seasons of scrubby growth around them.

any man can safely enter, even handle weapons and inspect dummies, but if any stone is disturbed it awakens a hill giant ghoul.

Weirghunt, the evil and malicious hill giant warrior was buried hear but arose from the sheer hatred buried in his bones.

next is ghast-
 

David Argall

First Post
ghastly

A necromancer wants the party to fetch his bride, a tad unusual bride... Oh yes, you are not to let her come to any harm. And she is probably a bit hungry...
 



alsih2o

First Post
a small band of hill giant has kicked a group of gnomes out of their natural ahbitat in order to have all the ores of the area ot themselves.


of course, the gold they are pulling out of the hills is fools gold, but they will fight ot defend their claim as if it was the real thing.

next is stone giant-
 

jnauman

First Post
During an adventure that involves the party searching for something (an item, information, a person – doesn’t really matter), the party runs across a path in the wilderness lined with several different “statues” made of various natural things that can be found in surrounding area (wood, bark, plant matter, animal hides, bones, etc), as well as things that likely once belonged to other adventuring parties (pieces of weapons and armor, gear, etc). The items making up the statues seem to be somewhat randomly and haphazardly put together and the statues range from bizarre and humorous to somewhat gruesome.

As the party continues down the path, they continue to see more of the statues, and as they progress, the statues appear to be getting more realistic looking. Finally they come to a clearing filled with many more of these statues and a cave at the far side. The statues in the clearing appear to look progressively better as they get closer to the cave mouth, some even looking quite beautiful. The party can also see several unfinished statues near a very large (i.e. giant-sized) table. Inside the cave the party finds the creator of the statues – a solitary stone giant “artist.”

Assuming the party doesn’t attack first and ask questions later, the stone giant has information or a clue to help the party on their quest, but only if they can retrieve some interesting pieces for him to include in his art.

Next is Frost Giant----
 
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The party is on its way through the polar lands of their world, on their search for an important artifact.

They find a small settlement of humans, but when they enter it, they do only find people that seem to be frozen in the place they were.
A further examination shows that they seem not to be dead yet, and that some kind of magic seems to affect them, that is not dispellable. A Break Enchantment (Caster Level Check DC 23) does break the effect (a single person only)
Either questining awakend citizen or further examination shows that the attacker, a frost giant, took a few of the frozen people with him.

The party can also find trails of a large creature, possibly a Giant (appropriate Wilderness Lore Checks neccessary).

Tracking him leads to the icy lair of the frost giant lives.
He is either a Wizard or Sorceror of 11 or 12th level (high level campaigns) or uses an item that creates the special effect that froze the citizen. (Which is very similar to a Flesh to Stone spell, just with the effect of freezing the creature.)

Questions to solve: Why did he froze the citizen, what was he going to do with the captured ones? Eat them? Or use them as some kind of beautyful decoration? Did he prepare a evil ritual?

Mustrum Ridcully
 
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alsih2o

First Post
the tooth shall set you free.

fireblight, the stinging rash of legend has begun to decimate outlying posts. noone is sure how it started but a semihermitic crazed cleric of ehlonna claims to know a cure. all he requires to make a poultice capable of healing 100 men is the tooth of a fire giant.

the hitch is thta the giant must give up the tooth of its own volition.

cloud giant is next-
 

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