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*Dungeons & Dragons
In Defense of the Lore Wizard
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<blockquote data-quote="cbwjm" data-source="post: 7031724" data-attributes="member: 6788732"><p>I really do like this subclass and I don't consider the abilities of a single subclass that has abilities reminiscent of another class to really be stepping on its toes.</p><p></p><p><strong>Lore Master</strong></p><p>Expertise allows the loremaster to be an actual loremaster. The INT mod to Initiative is a nice bonus to represent him being able to assess the situation quickly and react to it.</p><p></p><p><strong>Spell Secrets</strong></p><p>I'd probably drop necrotic and radiant damage and keep the others for the sole reason that they don't seem as wizardly (although, necrotic definitely has a good showing in wizard spells). The change to the saving throw is limited to 1/rest which I think is fine. I read it as the initial saving throw not additional saves although this might just need clarification.</p><p></p><p><strong>Alchemical Casting</strong></p><p>While I like the concept, not too hot on the name. I'm a loremaster, not an alchemist. I don't find the current effects too exciting either, but I think as an ability it is fine to keep in, especially if they come up with more interesting effects. I think it is fairly limited by the wizard's spell slots. They can't freely convert spells like a sorcerer and instead have to wait until they have a short rest to recover slots. Also, it doesn't say you can use a higher level slot for a lower level effect instead it only mentions the spell slot level required which I think is a bit of a limiting factor. So, unless it has been clarified that you can, if you've burnt through your 1st level slots, no more boosting the damage of your other spells. </p><p></p><p><strong>Prodigious Memory</strong></p><p>I do think this is a great ability for a wizard to have. I imagine them going, "hang on guys, I have a spell that will be perfect for this situation" and then swapping it out.</p><p></p><p><strong>Master of Magic</strong></p><p>This is a great ability, but, I don't know every spell available in 5e. Most likely I would keep a small list of generally useful spells to use with this because I'm not going to halt play to go through the player's handbook looking for a spell.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7031724, member: 6788732"] I really do like this subclass and I don't consider the abilities of a single subclass that has abilities reminiscent of another class to really be stepping on its toes. [B]Lore Master[/B] Expertise allows the loremaster to be an actual loremaster. The INT mod to Initiative is a nice bonus to represent him being able to assess the situation quickly and react to it. [B]Spell Secrets[/B] I'd probably drop necrotic and radiant damage and keep the others for the sole reason that they don't seem as wizardly (although, necrotic definitely has a good showing in wizard spells). The change to the saving throw is limited to 1/rest which I think is fine. I read it as the initial saving throw not additional saves although this might just need clarification. [B]Alchemical Casting[/B] While I like the concept, not too hot on the name. I'm a loremaster, not an alchemist. I don't find the current effects too exciting either, but I think as an ability it is fine to keep in, especially if they come up with more interesting effects. I think it is fairly limited by the wizard's spell slots. They can't freely convert spells like a sorcerer and instead have to wait until they have a short rest to recover slots. Also, it doesn't say you can use a higher level slot for a lower level effect instead it only mentions the spell slot level required which I think is a bit of a limiting factor. So, unless it has been clarified that you can, if you've burnt through your 1st level slots, no more boosting the damage of your other spells. [B]Prodigious Memory[/B] I do think this is a great ability for a wizard to have. I imagine them going, "hang on guys, I have a spell that will be perfect for this situation" and then swapping it out. [B]Master of Magic[/B] This is a great ability, but, I don't know every spell available in 5e. Most likely I would keep a small list of generally useful spells to use with this because I'm not going to halt play to go through the player's handbook looking for a spell. [/QUOTE]
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