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In Interview with GamesRadar, Chris Perkins Discusses New Books
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<blockquote data-quote="UngeheuerLich" data-source="post: 9301380" data-attributes="member: 59057"><p>You still have it backwards. You mix up cause and effect.</p><p></p><p>Popularity is brought up, because obviously many people like it. </p><p></p><p>So for them it is probably a good game. It certainly is for me. </p><p></p><p>Or short:</p><p>Many people like the game (they probably think it is good) => popular. </p><p></p><p>I can list reasons why it is good for me:</p><ul> <li data-xf-list-type="ul">right amount of complexity</li> <li data-xf-list-type="ul">easy to teach (simple base rules)</li> <li data-xf-list-type="ul">easy to run (also over skype)</li> <li data-xf-list-type="ul">fits well into 45 to 120 minute sessions</li> <li data-xf-list-type="ul">nostalgia</li> </ul><p></p><p>If you followed the D&Dnext playtest, all of those points were design goals for the 2014 edition. </p><p></p><p>I am not surprised that with those goals in mind, that the game got traction and became popular. </p><p>There were certainly some other factors playing in, but for me those were irrelevant. </p><p>(I have never seen critical role and really don't like watching other people play D&D).</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9301380, member: 59057"] You still have it backwards. You mix up cause and effect. Popularity is brought up, because obviously many people like it. So for them it is probably a good game. It certainly is for me. Or short: Many people like the game (they probably think it is good) => popular. I can list reasons why it is good for me: [LIST] [*]right amount of complexity [*]easy to teach (simple base rules) [*]easy to run (also over skype) [*]fits well into 45 to 120 minute sessions [*]nostalgia [/LIST] If you followed the D&Dnext playtest, all of those points were design goals for the 2014 edition. I am not surprised that with those goals in mind, that the game got traction and became popular. There were certainly some other factors playing in, but for me those were irrelevant. (I have never seen critical role and really don't like watching other people play D&D). [/QUOTE]
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In Interview with GamesRadar, Chris Perkins Discusses New Books
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