Wormwood
Adventurer
Minions are one of my favorite innovations 4e brought to D&D (though they've existed in many other games)..
To me, they are a nod to pre-3e D&D, where higher level parties would occasionally encounter monsters of lower level than themselves, and the PCs were able to take on multiple foes with blades and blasting spells---yet ignore them at their peril.
Like most DMs, I have a fun set of house rules to vary my minions (2 hits, damage thresholds, etc) and keep them entertaining through all three tiers.
So I'd like to throw in my vote for keeping them in the game going forward.
To me, they are a nod to pre-3e D&D, where higher level parties would occasionally encounter monsters of lower level than themselves, and the PCs were able to take on multiple foes with blades and blasting spells---yet ignore them at their peril.
Like most DMs, I have a fun set of house rules to vary my minions (2 hits, damage thresholds, etc) and keep them entertaining through all three tiers.
So I'd like to throw in my vote for keeping them in the game going forward.