Include sneak attack w/ Critical?

Dheran

First Post
Justin Cray said:
Would Uncanny Dodge negate Telling Blow then?
Telling Blow's function to add sneak attack damage is predicated on making a critical hit. Uncanny Dodge lets you retain your DEX bonus to AC when caught flat-footed or struck by an invisible attacker. Confirming a critical hit is all that's required for Telling Blow, so Uncanny Dodge does nothing to stop the sneak attack damage allowed by this feat.
 

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Destil

Explorer
Wavestone said:
Good or bad? Telling blow would be a little too nice if the dice were multiplied.. sure, a pick would result in humongous damage, but I think in practice, it would be overkill in mony cases... in practice rapier would be more consistently good. Certainly too good for a feat, IMO.. :)
If it's an issue I think the best solution may be to vary the die size depending on the multiplier:
x2 - d4
x3 - d6
x4 - d8

Still weighted towards the higher threat ranges but a little less so...
 

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