Psimancer
First Post
Call me an old fogy, but I miss rolling initiative each round, like you did in earlier editions of the game. Well, actually, to tell the truth, it’s not so much the rolling, as it is the dynamic nature of combat that I miss. But I’ve talked to my players, and some of them really HATE the dice rolling aspect and how it might potentially slow down combat…
So in light of all that, I spent some time brainstorming how to make initiative more dynamic, without the added burden of additional dice rolls. What I came up with was the Rush action…
I’ve yet to trial this in combat; I thought I would get some feedback first…
Rush (Free Action)
A Rush is a Free Action that must be declared at the beginning of your action, which results in a -2 modifier to all your attack rolls, both this round and next round. The benefit of taking this action is that you can re-roll your initiative for this combat, coming into effect next round (at the new initiative score). If your new initiative score is worse than your current value, your initiative does not change.
Example: Hacatio is currently acting last on initiative 5. At the start of his action he declares a ‘rush’. All attacks this round, and next, are at -2. On his initiative re-roll he obtains a total of 22 and acts first next round - effectively giving him two actions in a row.
So in light of all that, I spent some time brainstorming how to make initiative more dynamic, without the added burden of additional dice rolls. What I came up with was the Rush action…
I’ve yet to trial this in combat; I thought I would get some feedback first…
Rush (Free Action)
A Rush is a Free Action that must be declared at the beginning of your action, which results in a -2 modifier to all your attack rolls, both this round and next round. The benefit of taking this action is that you can re-roll your initiative for this combat, coming into effect next round (at the new initiative score). If your new initiative score is worse than your current value, your initiative does not change.
Example: Hacatio is currently acting last on initiative 5. At the start of his action he declares a ‘rush’. All attacks this round, and next, are at -2. On his initiative re-roll he obtains a total of 22 and acts first next round - effectively giving him two actions in a row.
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