Madmaxneo
Explorer
I've been playng RPG's now for about 30 years off and on. One of the things that used to annoy me was the unrealistic turn based initiative systems, and everyone uses them. Back in the 90's I experimented with a second by second combat tracker. At first it was slow going but after a few sessions my players loved and everything ran smoothly. Most importantly it added a level of realism that none of us realized was missing. Turn based systems are simple, but they lack so much. I've since lost my notes on this system after a few years of non gaming hiatus. I've been trying to redevelope the system but am lacking much data. Does or has anyone ever use(d) a similar system. If so might you be willing to share your notes ans initiative system with me or point me in the right direction? Thank you and game on!