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Guest 6801328
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I'm just fantasizing here, thinking about Dungeon of the Mad Mage...which I suspect I'll end up DMing, not playing.
But, anyway, I've been jonesing to play an Inquisitive. And this one goes to 20, right? (Spinal Tap can only dream.)
But looking at the Rogue abilities table, I think I'd rather add some versatility with those last 3 levels. What should I take that would be flavorful and fun? (Not just maximize dpr) Oh, and AL-legal, because that's how my group likes to play.
Some ideas:
Warlock would be kinda cool. If this guy spends all his time poking around places he has no business, it would make sense that he both discovers some forbidden knowledge, and is willing to make a bargain to get even more. Great Old One seems like the best fit (although none are really perfect). Blade or Tome would both work. Charisma couldn't be high (Inquisitives already want to invest in Wisdom and to a lesser extent Intelligence) so utility or defensive spells rather than offensive. Misty Step, Invisibility, Darkness. Mage Hand. Oh, and may as well take Booming Blade: since you only get one attack anyway that works out pretty well. Devil's Sight, Eldritch Sight, Mask of Many Faces, and Eyes of the Rune Keeper would all be tasty invocations. (Too bad invocation level requirements are based on class, not character.)
Wizard has the Intelligence overlap, which is good. Spell selection would be similar to Warlock: utility, not damage. War Magic has HUGE combat synergy with Rogue, but doens't seem very...Inquisitive. (And the penalty for Arcane Deflection is a lot less of a penalty than it is for a pure wizard.) Divination is probably the best thematic fit. Oh, and familiars!
Sorcerer: again with the Cha issue, but Shadow Sorcery has some nice benefits at level 1 that seem appropriate.
Ranger: yeah, awesome combat synergy, but not very thematic.
Monk: Perfect alignment of stats, but honestly not a whole lot of goodies I care about with only 3 levels. If I went Monk I'd want to go 14/6 Shadow Monk, and then I miss out on some good Rogue stuff. Or at least 16/4 to get Slow Fall and one more Feat.
Bard: This seems like an obvious choice for an Inquisitive, largely because of getting yet more skills and Expertise (omg Expertise in six skills). But thematically...ugh. I think I just don't like Bards in general.
Fighter: nope
Cleric/Druid: Wisdom synergy, but...blech
Paladin/Barbarian: Ha!
Clearly what I really need is levels in a psionics class, but that's not a choice.
Thoughts?
But, anyway, I've been jonesing to play an Inquisitive. And this one goes to 20, right? (Spinal Tap can only dream.)
But looking at the Rogue abilities table, I think I'd rather add some versatility with those last 3 levels. What should I take that would be flavorful and fun? (Not just maximize dpr) Oh, and AL-legal, because that's how my group likes to play.
Some ideas:
Warlock would be kinda cool. If this guy spends all his time poking around places he has no business, it would make sense that he both discovers some forbidden knowledge, and is willing to make a bargain to get even more. Great Old One seems like the best fit (although none are really perfect). Blade or Tome would both work. Charisma couldn't be high (Inquisitives already want to invest in Wisdom and to a lesser extent Intelligence) so utility or defensive spells rather than offensive. Misty Step, Invisibility, Darkness. Mage Hand. Oh, and may as well take Booming Blade: since you only get one attack anyway that works out pretty well. Devil's Sight, Eldritch Sight, Mask of Many Faces, and Eyes of the Rune Keeper would all be tasty invocations. (Too bad invocation level requirements are based on class, not character.)
Wizard has the Intelligence overlap, which is good. Spell selection would be similar to Warlock: utility, not damage. War Magic has HUGE combat synergy with Rogue, but doens't seem very...Inquisitive. (And the penalty for Arcane Deflection is a lot less of a penalty than it is for a pure wizard.) Divination is probably the best thematic fit. Oh, and familiars!
Sorcerer: again with the Cha issue, but Shadow Sorcery has some nice benefits at level 1 that seem appropriate.
Ranger: yeah, awesome combat synergy, but not very thematic.
Monk: Perfect alignment of stats, but honestly not a whole lot of goodies I care about with only 3 levels. If I went Monk I'd want to go 14/6 Shadow Monk, and then I miss out on some good Rogue stuff. Or at least 16/4 to get Slow Fall and one more Feat.
Bard: This seems like an obvious choice for an Inquisitive, largely because of getting yet more skills and Expertise (omg Expertise in six skills). But thematically...ugh. I think I just don't like Bards in general.
Fighter: nope
Cleric/Druid: Wisdom synergy, but...blech
Paladin/Barbarian: Ha!
Clearly what I really need is levels in a psionics class, but that's not a choice.
Thoughts?