Also, on a related note, [MENTION=84167]HolyMan[/MENTION] :
I always end up wanting to change a couple things on a character after the first 'session'.. I see how the character plays, and realize what I forgot to add, or stuff I did wrong.
Would you mind if I made a couple changes? (After the current stuff is resolved of course)
Changes below :
First off, I would like to change Charge Shot and Beam Saber slightly, as follows:
Charge shot: Drop homing & extended range. Add Improved Aim and Ultimate Aim (Charging.. charging.. BOOM headshot!)
*I'll likely add a 'homing' attack later, but it doesn't make sense for the charged shot, I'm seeing it as a blast of energy, not something that could loop around for another attack.
Beam Saber: Drop damage (I'm thinking of it as a more finesseful weapon), add Takedown, and either Weapon bind/Improved disarm, or Weapon Break/Improved smash. I think the smash makes more sense for a 'beam saber' (Cutting things apart), but if you'd rather have me diarming people than destroying their weapons i'll go with that instead.
I'd also like to modify some of her skill ranks a bit. Lowering her Investigation from 6 ranks to 1 (Not sure why I put so much into that, it doesn't really suit her), and putting 2 more into persuasion(To make it an even +10), 1 into athletics, and the remaining 2 removing to reduce cost of skills.
I'd like to add the All-Out Attack advantage.
Now, it makes sense to me that Dante, being a database, should be able to help people with things like treatment, but he can't actually do it himself..
so I have two ideas regarding this :
A) Ranks of treatment with the "Affects others" modifier applied.. he would essentially be able to 'talk others through it'. Same could be applied to Technology.
B) Alternately I could give him ranks of Treatment with the limit "Only useable for diagnosis and Team Checks"? Basically he can diagnose people very well, and can tell others how to treat them, but can't perform the treatment himself.
**And yes, I know treatment scenarios like this aren't likely to come up very often, the current situation just made me realize it and think about it.**
I also wanted to talk to you about a unique feature.
Jacie the Power Gamer is fairly confident and aggressive, I'd like to take an 'aggessive' feature that lowers her Defensive PLs(dodge/parry/toughness) by 1 and raises her offensive(attack bonus/effect rank) by 1.
I could theoretically get the same effect by using all-out attack, but I'd like to have it as her 'base' that she's more focused offensively than defensively.
If you said OK to that, I'd have to do some minor rearanging on her numbers to account for it, but it shouldn't be hard.
*EDIT: FYI, if you were to say yes to everything, here's what my sheet would look like:
[sblock=Jacie the Power Gamer 2.0]
Gamer Girl Jacie - PL 10 (150 PP)
AKA Power Gamer
Abilities: 24pp
STR 0
STA 1 (2pp)
DEX 0
AGI 2 (4pp)
FGT 1 (2pp)
INT 4 (8pp)
AWE 2 (4pp)
PRE 2 (4pp)
Speed: 30; W/Boots: 120 (Ground & jump)
Offenses:
Initiative: +2 (2 agi) W/Boots: +6
Melee Attack: +1 (1 fgt)
Ranged Attack: +0 (0 dex)
Specific Attacks:
Beam saber: +13, Toughness DC 24, Crit 16-20, Range: Melee
Rapid Fire: +14, Toughness DC 23, Multi-attack, Range: 200/400/800
Charged Shot: +10, Toughness DC 27, Crit 18-20, Homing. Range: 600/1200/2400
Charged Stream: Dodge dc 21, Toughness 26, area: Line 5'wide X 60' Long.
*Add later* Electro-Magnetic Pulse: +12, Toughness DC 24, Nullify 10, Range: 90/225/450
Defenses: (8 pp)
Dodge: +10 (2 base + 2 agi + 6 Enhanced)
Parry: +10 (1 base + 1 fgt + 8 Enhanced)
Toughness: +8 (1 sta + 7 Protection)
Fort +8 (2 base + 1 sta + 5 Enhanced)
Will +12 (3 base + 2 awe + 7 Enhanced)
Skills: (56 ranks= 28pp)
Acrobatics(+5/3), Athletics (+3/3), Deception(+12/10), Insight(+12/10), Investigation(+5/1), Perception(+10/8), Persuassion(+10/8), Technology(+5/1), Expertise: Eclectic Knowledge (+10/6), Expertise: Gaming (+10/6)
Advantages: 16 pp
Attractive(Rank 2 w/suit), All-Out Attack, Taunt, Skill Mastery: Deception & Insight, Fearless *See Complications*, Minion 5, Luck 2 *3 w/Medalion, + Showoff Feature*
Benefit: Status & Wealth 1 (Pro Gamer) *Quirk/Limitation: Jacie's status and wealth are both dependant on her attending (and doing well in) Gaming tournaments a few times a year. Also her status is only useful with geeks and e-sports fans.*
Benefit: Eclectic Knowledge *Jacie does a lot of studying and reading and has gathered a lot of information on a wide array of subjects: Make in place of expertise checks, but ONLY to know things, not do things*
VISOR: Accurate Attack/PowerAttack,
BOOTS: Instant Up, Improved Initiative, Move by Action
BEAM SABER: Improved Defense, Weapon Break, Improved Smash, Takedown
Powers: 74 pp
Feature: Special Effect (Music) (1pp) - There always tends to be a fitting song on whenever something important/interesting is happening in Jacie's life.
Feature: Aggresive (1pp) - PL -1 for defenses, +1 for offense
Quickness 1 - 1pp
Senses : Communication Link(AI) - 1pp
Lucky Medallion: (9-2 Removable)=7pp
Enhanced Advantage: Luck - 1pp
Enhanced Will +7 - 7pp
Feature: Showoff (One use of Extra Effort that doesn't cause Fatigue) - 1pp
*based off the Luck advantage*
*Jacie can now summon her 'True Self' to the surface, Combining her Inner Gamer with her Athletic Desires. She creates from her mind a super-powered suit (Complete with helmet, boots, and power glove) to channel her power through. When she is not 'transformed', the power is 'stored' in the form of her Lucky medallion - A silver D-pad.*
Gamer Girl Transformation: 63 pp
(Sexy Super-Suit) [Removable, Activation 1(move)] - 63 pp
*6+10+14+34-1(Activation) = 63
Helmet: (8 pp)=6
Enhanced Advantages: Accurate Attack, Power Attack, Second Chance:Vision (Sight Dependent attacks/Visual Illusions), - 3pp
Super Senses: Counters Concealment(All) - 5pp
Suit: (13 pp)=10
Protection 7 - 7pp
Enhanced Fort 5 - 5pp
Revealing: (Enhanced Advantage: Attractive) - 1pp
Dash Boots: (18 pp)=14
Speed 2, Leaping 4, Quickness 2(Limited: Physical) - 7pp
Movement 2: Slow Fall, Wall Crawling(Jumping) 2(Limited: Not ceilings, uses jumping*wall jump*) - 2pp
Enhanced Defenses: +6 Dodge - 6pp
Enhanced Advantages: Instant Up, Improved Initiative, Move by Action - 3pp
Power Glove: (8+36-1 = 43pp)=34
*Quirk: Glove takes up entire arm, preventing her from using that hand for anything else.* (-1)
Enhanced Defenses: +8 Parry - 8pp
Damage Array: (33 point pool + 3 Alternate = 36 pp)
-Beam Saber (33)
Damage 9 (Penetrating+1, AccurateX6, Improved CritX4, Improved Defense, Improved Smash, Weapon Bind, TakedownX2) *2/rank+15=33*
-Rapid fire(31) *Alt Effect +1pp*
Damage 8 (Ranged+1, Multi-attack+1, AccurateX7) *3/rank+7=31*
-Charged Shot (33) *Alt Effect +1pp*
Damage 12 (Ranged+1, AccurateX5, Improved Aim, Ultimate Aim, Improved Critx2) *2/rank+9=33*
-Charged Stream (33) *Alt Effect +1pp*
Damage 11 (Area: Line+2) *3/rank=33*
TO ADD:
Electro-Magnetic Pulse (32) *Alt Effect +1pp*
-Damage 9(AccurateX6, Ranged+1, Diminished Rangex1): *2/rank+5=23
-Linked: Nullify 10(Electro/Magnetic, Diminished RangeX1): 9 pts.
COST: 24 Abilities + 28 Skills + 16 Advantages + 74 Powers + 8 Defenses = 150/150
Complications:
Motivation: The Challenge/Proving herself - Jacie is always looking for the next challenging thing to conquer.
Arachnaphobic - Jacie is fairly jaded, and not much tends to phase her.. except spiders.. *shudder*
Caffeine Addiction - As a long-time Pro Gamer, Jacie practically lives off Caffeine, and doesn't do so well without it.
Showoff/Overconfident - Exactly what it says.
Background:
Jacie was a highschool athlete, loving the thrill and adrenaline rush. She wasn't bad at it, but never quite the best, either, having always been more mentally gifted than physically. She has tried her hand at several sports - Basketball, Baseball, Hockey, Soccer, and then some more extreme sports, including Parkour, Snowboarding, Sky diving, and Base Jumping.
Her boyfriend in college introduced her to the gaming circuit, and she found that the rush of a good game was very similar, but that there was one major difference - In this, her intellect was a great advantage.
After about a year of gaming, Jacie had made it into the pro circuit, and has been playing in professional tournaments for over a year now.
The 24 year old red-head still tries to keep in shape and occasionally enjoys her less cerebral activities when she has a chance.
JACIE'S AI MINION
(Rank 5 minion) - Dante (Dantai=Defenive Advisory Neurolink Artificial Intelligence.
Abilities: -20pp
NO STR, STA, AGI, DEX, FGT : (-50)
INT 10 (20pp)
AWE 5 (10pp)
PRE 0 (0pp)
Defenses: (5 pp)
Toughness: As Suit *See habitation, below*
Will +10 (5 base + 5 awe)
Skills: (40 ranks = 20 pp)
Insight(+15/10), Investigation(+15/5), Perception (+15/10), Technology (+20/10),
Treatment(+15/5)*Depending on limit/additions*
Eidetic Memory: Expertise knowledge (+10)
Advantages: 8pp
Assessment, Eidetic Memory, Fearless, Well Informed
Skill mastery: Insight/Investigation/Perception/Technology*I took skill mastery with all the skills he has trained to replicate him always 'taking his time' as a computer entity.
Powers: 61
Habitation : The AI 'inhabits' the various parts of Jacie's suit (Or her pendant when she's not tansformed), and takes damage whenever any of those parts are damaged. He has no other corporeal form, though due do his immortality, will 'return' to Jacie even if destroyed. - 1pp?
Immortality 16: Limited(Jacie's death OR destruction of all suit parts) - 8pp
*Since he's actually a part of her, The AI can be knocked offline, but he'll just 'reboot' so long as Jacie survives along with at least one piece of her 'suit'. Takes 1 minute to reboot*
Immunity : Fortitude - 30pp
Senses 14 - 14pp
-GPS (Direction Sense, Distance Sense, Time Sense, Tracking)
-Advanced Sensors (Extended Analytical Radius Counters Concealment Sight, Extended Analytical Radio, Extended Analytical Hearing)
Feature: Record (Can record what he sees/hears and play it back on devices he connects to) - 1pp
Communication: Radio & Wi-fi 2 - 4pp
Quickness 10 (Limited: Mental) - 5pp *over 1000 times faster than human*
COST: -20 Abilities + 20 Skills + 8 Advantages + 62 Powers + 5 Defenses = 75/75
[/sblock]