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Insight's Histhaven - OOC
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<blockquote data-quote="Cor Azer" data-source="post: 5648910" data-attributes="member: 870"><p>I will be playing Aleksey Khalendros, a vistani wizard accompanied by Tenebre, his black cat familiar. He grew up in a vistani troupe that travelled across the world, the Shadowfell, and the Feywild mostly serving as an apprentice lore keeper and seer. While passing through a particularly xenophobic town, the troupe was chased off and scattered. When Aleksey got lost in the mists around the town, he found himself in Histhaven.</p><p></p><p>Do you want character statblocks posted here?</p><p></p><p>Also, you say mundane items less than 25gp are free. How does that work with ritual components? Technically, they're 1gp each, but I suspect you don't want me to have a nigh-infinite supply.</p><p></p><p>[sblock=Aleksey Khalendros]</p><p>Aleksey Khalendros, level 5</p><p>Human, Wizard</p><p>Arcane Implement Mastery: Tome of Readiness</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: World Walker, Parentage - Minstrel Family, Curious Archeologist, Seer (Thievery class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 14, Dex 12, Int 20, Wis 10, Cha 14.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 14, Dex 12, Int 17, Wis 10, Cha 13.</p><p></p><p></p><p>AC: 18 Fort: 17 Reflex: 20 Will: 19</p><p>HP: 40 Surges: 8 Surge Value: 10</p><p></p><p>TRAINED SKILLS</p><p>History +12, Arcana +12, Diplomacy +9, Thievery +8, Insight +7</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Bluff +4, Dungeoneering +2, Endurance +4, Heal +2, Intimidate +4, Nature +2, Perception +2, Religion +7, Stealth +3, Streetwise +4, Athletics +1</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Human: Vistani Heritage</p><p>Level 1: Arcane Familiar</p><p>Level 2: Black Vistani Cat</p><p>Level 4: Vistani Seer</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Magic Missile</p><p>Book of Undeniable Fire +1: Fireball</p><p>Book of Undeniable Fire +1: Flaming Sphere</p><p>Tome of Readiness: Conduit of Ice</p><p>Wizard at-will 1: Scorching Burst</p><p>Wizard at-will 1: Nightmare Eruption</p><p>Wizard encounter 1: Force Orb</p><p>Wizard daily 1: Sleep</p><p>Wizard daily 1 Spellbook: Acid Arrow</p><p>Wizard utility 2: Familiar Harrier</p><p>Wizard utility 2 Spellbook: Shield</p><p>Wizard encounter 3: Fire Shroud</p><p>Wizard daily 5: Scattering Shock</p><p>Wizard daily 5 Spellbook: Stinking Cloud</p><p></p><p>ITEMS</p><p>Spellbook, Adventurer's Kit, Book of Undeniable Fire +1, Amulet of Protection +2, Dagger, Shimmering Cloth Armor (Basic Clothing) +1, Climber's Kit, Residuum (Any) (350), Woodwind, Potion of Healing (heroic tier), Thieves' Tools, Ornate Key (focus for Vistani Passkey ritual)</p><p>RITUALS</p><p>Amanuensis, Comprehend Language, Explorer's Fire, Object Reading, Vistani Passkey, Silence, Seek Rumor, Spirit Fetch, Make Whole, Brew Potion</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 5648910, member: 870"] I will be playing Aleksey Khalendros, a vistani wizard accompanied by Tenebre, his black cat familiar. He grew up in a vistani troupe that travelled across the world, the Shadowfell, and the Feywild mostly serving as an apprentice lore keeper and seer. While passing through a particularly xenophobic town, the troupe was chased off and scattered. When Aleksey got lost in the mists around the town, he found himself in Histhaven. Do you want character statblocks posted here? Also, you say mundane items less than 25gp are free. How does that work with ritual components? Technically, they're 1gp each, but I suspect you don't want me to have a nigh-infinite supply. [sblock=Aleksey Khalendros] Aleksey Khalendros, level 5 Human, Wizard Arcane Implement Mastery: Tome of Readiness Human Power Selection: Bonus At-Will Power Background: World Walker, Parentage - Minstrel Family, Curious Archeologist, Seer (Thievery class skill) FINAL ABILITY SCORES Str 8, Con 14, Dex 12, Int 20, Wis 10, Cha 14. STARTING ABILITY SCORES Str 8, Con 14, Dex 12, Int 17, Wis 10, Cha 13. AC: 18 Fort: 17 Reflex: 20 Will: 19 HP: 40 Surges: 8 Surge Value: 10 TRAINED SKILLS History +12, Arcana +12, Diplomacy +9, Thievery +8, Insight +7 UNTRAINED SKILLS Acrobatics +5, Bluff +4, Dungeoneering +2, Endurance +4, Heal +2, Intimidate +4, Nature +2, Perception +2, Religion +7, Stealth +3, Streetwise +4, Athletics +1 FEATS Wizard: Ritual Caster Human: Vistani Heritage Level 1: Arcane Familiar Level 2: Black Vistani Cat Level 4: Vistani Seer POWERS Bonus At-Will Power: Magic Missile Book of Undeniable Fire +1: Fireball Book of Undeniable Fire +1: Flaming Sphere Tome of Readiness: Conduit of Ice Wizard at-will 1: Scorching Burst Wizard at-will 1: Nightmare Eruption Wizard encounter 1: Force Orb Wizard daily 1: Sleep Wizard daily 1 Spellbook: Acid Arrow Wizard utility 2: Familiar Harrier Wizard utility 2 Spellbook: Shield Wizard encounter 3: Fire Shroud Wizard daily 5: Scattering Shock Wizard daily 5 Spellbook: Stinking Cloud ITEMS Spellbook, Adventurer's Kit, Book of Undeniable Fire +1, Amulet of Protection +2, Dagger, Shimmering Cloth Armor (Basic Clothing) +1, Climber's Kit, Residuum (Any) (350), Woodwind, Potion of Healing (heroic tier), Thieves' Tools, Ornate Key (focus for Vistani Passkey ritual) RITUALS Amanuensis, Comprehend Language, Explorer's Fire, Object Reading, Vistani Passkey, Silence, Seek Rumor, Spirit Fetch, Make Whole, Brew Potion [/sblock] [/QUOTE]
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