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<blockquote data-quote="Herobizkit" data-source="post: 5650641" data-attributes="member: 36150"><p>I designed my Warlord as a Resourceful one, often using a Glaive; a 2HS would do better. I took a +2 Dynamic weapon so I can have the option. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Guessing you all want me in melee, which is fine by me. Should I re-design my feller as a Taclord if we're all starting to think of free basic attacks?</p><p></p><p>Here's what I got.[sblock]</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Gavin Blackpool, level 5</p><p>Half-Elf, Warlord (Marshal)</p><p>Warlord Option: Combat Leader</p><p>Commanding Presence Option: Resourceful Presence</p><p>Half-Elf Power Selection Option: Knack for Success</p><p>Borderland Nobility (+2 to History)</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 18, CON 14, DEX 10, INT 14, WIS 8, CHA 16</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 17, CON 12, DEX 10, INT 13, WIS 8, CHA 14</p><p> </p><p> </p><p>AC: 19 Fort: 18 Ref: 15 Will: 17</p><p>HP: 46 Surges: 9 Surge Value: 11</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +10, Diplomacy +12, History +11, Intimidate +10</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +3, Arcana +6, Bluff +7, Dungeoneering +3, Endurance +5, Heal +3, Insight +5, Nature +3, Perception +3, Religion +6, Stealth +3, Streetwise +7, Thievery +3</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Half-Elf Racial Power: Knack for Success</p><p>Warlord Feature: Inspiring Word</p><p>Warlord Attack 1: Opening Shove</p><p>Warlord Attack 1: Furious Smash</p><p>Warlord Attack 1: Warlord's Favor</p><p>Warlord Attack 1: Lead the Attack</p><p>Warlord Utility 2: Adaptive Stratagem</p><p>Warlord Attack 3: Inspire Resilience</p><p>Warlord Attack 5: Stand the Fallen</p><p> </p><p>FEATS</p><p>Level 1: Weapon Expertise (Heavy Blade)</p><p>Level 2: Master Communicator</p><p>Level 4: Jack of All Trades</p><p> </p><p>ITEMS</p><p>Comprehend Language (free due to Master Communicator)</p><p>Adventurer's Kit</p><p>Dynamic Glaive +2 </p><p>Exalted Chainmail +1 </p><p>Greatsword</p><p>Battle Standard of Might (heroic tier)</p><p>Crowbar</p><p>Magazine x2</p><p>====== End ======[/sblock]That's cool... the story ends up that my Warlord falls out of favor, maybe as a direct result of the Lord's influence, and has to go 'underground' to help people. I kinda like it.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5650641, member: 36150"] I designed my Warlord as a Resourceful one, often using a Glaive; a 2HS would do better. I took a +2 Dynamic weapon so I can have the option. :) Guessing you all want me in melee, which is fine by me. Should I re-design my feller as a Taclord if we're all starting to think of free basic attacks? Here's what I got.[sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Gavin Blackpool, level 5 Half-Elf, Warlord (Marshal) Warlord Option: Combat Leader Commanding Presence Option: Resourceful Presence Half-Elf Power Selection Option: Knack for Success Borderland Nobility (+2 to History) FINAL ABILITY SCORES STR 18, CON 14, DEX 10, INT 14, WIS 8, CHA 16 STARTING ABILITY SCORES STR 17, CON 12, DEX 10, INT 13, WIS 8, CHA 14 AC: 19 Fort: 18 Ref: 15 Will: 17 HP: 46 Surges: 9 Surge Value: 11 TRAINED SKILLS Athletics +10, Diplomacy +12, History +11, Intimidate +10 UNTRAINED SKILLS Acrobatics +3, Arcana +6, Bluff +7, Dungeoneering +3, Endurance +5, Heal +3, Insight +5, Nature +3, Perception +3, Religion +6, Stealth +3, Streetwise +7, Thievery +3 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Half-Elf Racial Power: Knack for Success Warlord Feature: Inspiring Word Warlord Attack 1: Opening Shove Warlord Attack 1: Furious Smash Warlord Attack 1: Warlord's Favor Warlord Attack 1: Lead the Attack Warlord Utility 2: Adaptive Stratagem Warlord Attack 3: Inspire Resilience Warlord Attack 5: Stand the Fallen FEATS Level 1: Weapon Expertise (Heavy Blade) Level 2: Master Communicator Level 4: Jack of All Trades ITEMS Comprehend Language (free due to Master Communicator) Adventurer's Kit Dynamic Glaive +2 Exalted Chainmail +1 Greatsword Battle Standard of Might (heroic tier) Crowbar Magazine x2 ====== End ======[/sblock]That's cool... the story ends up that my Warlord falls out of favor, maybe as a direct result of the Lord's influence, and has to go 'underground' to help people. I kinda like it. [/QUOTE]
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